Aria Adams wakes up in a strange facility to find a handheld entropy device (HED). It is a gun-like entity that can bend time and houses a cheeky virtual companion named Astra. If that sounds vaguely familiar, she should already know what to expect. It’s hard to ignore her Portal influence in The Entropy Centre, but thankfully this isn’t just a copy-and-paste of an old classic.
As Arya makes her way through the Entropy Center, she discovers that she is the only one there. The rest of the center appears to have been abandoned, the walls crumbling down and everything is in a state of disrepair. She finds a computer with emails hinting at a time when the facility was inhabited.
Mysteries will be solved as you progress through the facility. What is this facility for? Where are you guys? And why are there so many puzzles? Answers begin to form.
The puzzles themselves are challenging, but not frustrating. With the help of HED, Arya can rewind time and reverse the path of certain objects. This takes a lot of lateral thinking about where a particular object needs to be where it needs to be at one point in time as well as at other times to ensure it gets where it needs to be at the right time. will become necessary.
Just when the puzzle feels obsolete, Entropy Center introduces new elements. That’s in its early stages, upgrading HED to have more features and through different blocks that can be used in puzzles. There are blocks that you can jump to reach higher places and others that you can dive into new areas. So everything always feels updated and fresh.
Visually, entropy centers are a bit haphazard. The visual side obviously has a lot going for it, but it often feels like the assets are being reused over and over again. As such, it often feels a bit dated and the same inside the facility. However, the same cannot be said for the outside of the facility, where outer space is incredibly beautiful and almost picturesque.