Another in the growing gentle walking sim category, Paradise Marsh A few It’s an early attraction, but it fades when the expectations it sets are not met and its repetitive nature begins.
Long load times and a glitch that forced me to reset on the first screen tripped me out of the gate. I got my first taste of a “picturesque” view when it was thrown out of the sky into the landscape, but I haven’t actually seen it. The world of Paradise His Marsh is procedurally generated, resulting in a large number of repetitive visuals. The day/night cycle adds a bit of change, but the game is washed out in the morning and too dark at night. Therefore, it does not leave an impression.
That said, there are plenty of funny interactions and you can have fun playing around with the time limit. This is where Paradise His Marsh works its charm, but it has no purpose. Crows, blue jays and owls spout short poems to liven things up a bit. Seed packs allow you to grow flowers in no time. Various foods disturb the character’s movements and vision. And the scattered junk draws you in for a closer peek. Admittedly, none of these left a lasting impression, and I didn’t seek them out after my first experiment, but I appreciate the effort.
The main gameplay involves filling out a collection of journals to restore lost constellations. This is strange. It primarily catches critters with nets, but it takes more than catching each one: Paradise needs to capture 3 to 5 to make his Marsh even more repetitive.
For a “story-rich” title, Paradise Marsh brings the plot too close to the chest. You’ll receive uplifting texts about each creature you catch, find messages in scattered bottles, and hear the aforementioned poem from your feathered friend. must be, which is not sufficient here.
“Beautiful Atmosphere Sound Design” that too Subtle for its own good. Even at maximum volume, it was soft and not very audible even at long stretches. I appreciate the environmental impact, but would like a clearer focus on sound. Clicking on a star tells some story with the creature’s sound. A bee buzzes information, a frog croaks, and so on.
Paradise Marsh seems more concerned with conveying emotions than being “adventurous”. I’m sure some people will appreciate his efforts. Others like me may feel they need to try harder to deliver what is advertised. Like the contributor who asked for a second opinion, I hardly enjoyed my brief time with this game. next time.