Warhammer 40,000: Darktide’s best weapons tend to be based on the setting’s biggest hits. Chainaxes, Chainswords, Force Swords, Power Swords, Stabbers, Lasguns, Autoguns, Plasma Guns, and of course Boltguns. Darktide’s pre-order beta let you wrap Imperial Mitts around them all. These are our favorites so far.
Psyker Psykinetic
It hurts only when it’s staff
Fraser Brown, Online Editor: Got my first Force Staff when Psyker clicked. It’s arguably the toughest class to play, and while it’s continued to weaken since the last beta, having a wand gives me a clearer sense of my role and a more versatile set of tricks. I felt like I had a bag.
The wand fires a throwing ball of psychic energy that is most effective at medium range. The slowness tends to be compensated for by the lack of damage and ammo management, but the secondary attack is especially noteworthy. My first staff allowed me to summon an explosive AoE that was great at taking down hordes of Poxwalkers, but other staff have different abilities, such as one that turns my staff into a flamethrower. You can access it.
I recommend getting a lightning staff. Your bolts jump between enemies and do decent damage, but the real charm is stun, allowing you or your team to follow up with a deadly blow. It really emphasizes the role. Just hide behind Ogrin and start the electrocution.
They were all so much fun to use that I immediately regretted one time when I traded my wand for a fancy gun gifted to me by the emperor. Finding ammo is a scrub. The big downside is that the staff creates a hazard instead of chewing up ammo, and it’s very easy to blast and blow up chaos-fallen rogues.
Ogrin’s Skullbreaker
Rippergun is an all-timer shotgun
Wes Fenron, Senior Editor: I wrote an article called An ode to shotguns, so I think I was ready to love this oversized gun cannon for my lumbar Ogrin. , could enter the “Best Shotgun of All Time” contention. That doesn’t detract from its charm. In Doom you get a shotgun in the first ten seconds of him, but you’re still kicking butt at the end of the game.
The Foe-Rend Ripper Gun is a maximalist shotgun, while Doom’s shotgun is completely minimalist in that it fires, pumps, and repeats. You know that scene in an action movie where a sadistic interrogator deploys a kit of knives, saws and scalpels that loves to torture? First, there’s a burst of fire that shreds anything in sight, a cacophony of three cannonballs that you’ll miss in a blink of an eye. Hold right-click to deploy the stable handle, rhythmically pumping out the full capacity of the Ripper Gun, semi-auto style.
Built for the shank, it has a bayonet in the front that delivers a fast jab straight ahead as a shotgun special attack. You can also. The Ripper Gun has its drawbacks. It chews up ammo like a horde of hungry Tyranids, and both transitioning into semi-auto mode and reloading are slow. But they only add to the texture. Slow reloads aren’t a problem when you get to see Ogryn shatter the magazine with his beefy fists every time I go empty. You can feel the weight of the ripper gun through the screen.
veteran sniper
Choice of Kadian
Jody Macgregor, Weekend/AU Editor: Darktide’s bolters are great and may be the best bolters in the 40K game. They certainly have a lot of recoil, but that’s fair considering what they do. I prefer something more accurate for those whose names contain the word “sharpshooter”. It’s definitely a favorite melee weapon for veterans. But when I’m playing a former Guardsman soldier, I want the iconic Guardsman weapon. I’m assuming his Adeptus Mechanicus has it built into them, so infantrymen don’t have to spend time adjusting when switching from high-recoil autoguns.
The Kantrael MGXII Infantry Lasgun is Darktide’s premier long-range lasgun. Based on the Kantrael pattern weapon favored by Cadian shock troopers, it has a slow rate of fire and hips His fire is garbage, but you’ll want to take your time lining up your shots anyway. your range? That’s what the power sword is for. Get the Kantrael MGXII Infantry Lasgun and turn your brain into a milkshake in no time.
zealous preacher
Are you calling it a chainsaw?this is a chainsaw
Sean Martin, Guide Writer: After playing Darktide for 1000 hours, I never got tired of bisecting heretics with heavy chainswords. Who needs a thunderhammer when you have a weapon that can cut Ogrin in two?
Also great for preacher classes. Cut through small hordes, and if you’re facing a single tough foe, you can use your special move to build momentum. The feeling when it bites home and staggers is amazing. Especially if you’ve used the Castise the Wicked ability beforehand. Critically in the middle of a spinning slash, suddenly reveals his two halves of the special enemy he was attacking. .
Preachers aren’t just infantry mixed classes, they’re also duelists just like Slayers were in Vermintide 2. The thunderhammer has a charged single target attack for that purpose, but for my money the swiveled up chainsword feels best so iconic his 40K weapon and the Fatshark I’m so glad that did it so well.
get a flamethrower
Sean: Speaking of other iconic 40K weapons, Framer is *chef kiss*. I’ve seen many downplay it and claim it’s underpowered, but it’s far more powerful than Bardin’s Drake Gun in Vermintide 2. The way Darktide’s suppression system works, in addition to the fact that it can take out hordes of Poxwalkers, makes it one of the best weapons for dealing with many ranged units at once, unless the Flamer is far away from him. means to be one.
Flamer also seems to stun most special enemies and can continue to shoot flames while teammates move for melee kills or until they die. can continue as long as there is The basic absence of friendly fire in Darktide solves one of Drakegun’s main drawbacks. Most importantly, it’s a lot of fun to shoot fiery flames and watch the horde disappear.