in a recent interview with game informerHead of Dambuster Studios, Upcoming Production Team dead island 2, explained why the game is set in Los Angeles and why it adds to the game’s themes, visuals and world-building. Why is Dead Island 2 in LA when LA isn’t an island?
Dambuster Studios is the third team tasked with developing this title, so perhaps that’s not the fairest question. Dead Island 2 has gone through a particularly troubled development cycle since it was first unveiled in 2014. That LA setting was confirmed at the time, but Dambuster Studios only took over the project in his 2018. answer.
Dead Island 2’s story is set after the evacuation of Los Angeles citizens trying to flee the city after the outbreak began. When evacuation was no longer possible, the entire city was put into quarantine by the government in hopes of eliminating contagion. A city is an island in a metaphorical sense because no one can enter or leave it. By that logic, almost any location could be an “island”, so if Dead Island gets another sequel, it could theoretically be set in any city in the world.
Although LA is not the chosen setting, Dambuster seems to be passionate about LA. “Very diverse,” says design director Adam Duckett. “There are a lot of opportunities and possibilities, not only in terms of the environment, but also in terms of the characters, personnel, and zombies themselves that can be put into the game.” You can have a lot of variety on your own, and it can look out of place at a remote island resort.
“There’s that vibrancy,” Duckett continued. “Sunny spots, beaches, exotic mansions in Bel Air. It’s the perfect setting to have a combat experience.” creative director James Worrall explained that LA is known for its eccentric culture, and the team thought this culture “would be a great way to entertain.” While running around punching zombies. ”
According to Game Informer, the developers often describe the setting as “postcard” LA, wanting the visuals to be as picturesque as possible while contrasting it with blood, gore, and zombies. Art As his director, what Adam Olsson wants above all else is to make the game fun. He acknowledges that many zombie games have been released in the last decade, but “many of them are little more than dark mirrors held up to show the deepest depths of humanity. I want you to come out and think, “It was fun. Zombies are fun again.”