With Monster Hunter Rise releasing to Xbox Game Pass in a matter of weeks and washing up the game on Switch, we wanted to share a little insight into what to expect when the new hunting season kicks off on January 20th. .
Capcom’s latest game in the record-breaking Monster Hunter series is one of the few confirmed games coming to Game Pass in January. We hope you’ve played Rise thoroughly when it launches on Switch and joins the ranks of the best games on Game Pass, but it’s quite different from Monster Hunter World. For both, I decided to put together this quick primer to let hunters know what changes to expect in Rise.
Learn to love faster movements
Monster Hunter Rise is the fastest game in the franchise when it comes to player movement, and it introduces a number of new options you’ll want to take advantage of to move around the battlefield quickly. The main new feature here is Wirebug. It’s a sort of organic grappling hook that allows for air dashes, long-range swings, and recovery options in combat, powering each weapon’s new Silkbind attack. You can also use Wirebug moves to transition into wall running or parkour for even more freedom, but this can be very draining, so watch your stamina. All of this combines for much faster traversal and more vertical freedom, so you’ll get extra temporary Wirebugs you find while traveling to help you open options and keep moving Additionally, new Paramute companions aid in movement as well as combat. You can ride them to move around faster (like Iceborne’s Raider Ride mechanic) and have the added bonus of being able to use items while moving. You can jump off your canine friend and get directly into wire bug movements and aerial attacks.there is many Of the movement tools at your disposal in Rise…use them!
Some Weapons Are Vastly Different
Each of Monster Hunter’s 14 primary weapon types changes with each new entry in the series, and Rise is no exception. Generally speaking, the extent to which each moveset is modified varies greatly from weapon to weapon, but things are a bit simpler than in Worlds, especially Iceborne. The main difference is that Power Charge has been removed in favor of Style His Switch, which toggles between Strength (raw damage) and Valor (more multi-hit moves) modes. Adjust your attacks and combo paths according to the type of weapon you use — Elements and Status Hammer appreciate Bravery, which helps you stack effects quickly. Hunting Horn, on the other hand, is one of his more radical overhauls from one of the most technical and skill-based weapons in the franchise to being incredibly easy to set up and use. Experts may find the new system overly simplistic, but the price to pay for more use of one of the least popular weapon types and great support tools is not small. Whatever your weapon of choice, it’s highly unlikely that all the old combo paths from World and Iceborne will be exactly the same, so take some time on the training grounds and do some quick early missions to familiarize yourself with the new stuff. you’ll want to go at Rise.
little monsters are your friends
Monster Hunter World features a variety of unique abilities that can quickly boost your hunt when spotted, from flashfly swarms that act as one-off flash bombs when provoked, to paratope-like creatures that can lure larger monsters. organisms were introduced. Free status procedure. Rise takes this concept a few steps further. Useful little creatures have become more abundant and portable for ease of use anytime, anywhere. Also, more types with unique afterglow effects have been added. These can be divided into two types, those that provide temporary bonuses (such as his Wiggly Litchi bug in the world that reduces stamina drain), and perm buffers that last health, stamina, and Slightly increases stats such as attack. Before a particularly long and grueling battle, it’s a good idea to explore the map and collect as many of these little creatures as possible. Because stacking gives you a significant advantage.
Runaway missions are kind of terrible
One of Monster Hunter Rise’s standout features is Rampage. This is a new type of quest where you fight off dozens of large monsters at once. These hectic missions have their own special arena with built-in tower defense mechanics, allowing you to place various elements such as ballistae, bombs, and lures to fend off the oncoming hordes. increase. As you complete various challenges during Rampage, your tools will rank up to unlock new gear and upgrade your existing installation. Some even unlock the option to end quests early, out in case you might get overwhelmed and fail the mission. It is useless until the counter signal is emitted. Large scale It boosts the power of the weapon making it your strongest option to actually pick up during these short windows. I’m not sure if I’m a MonHun purist or just hate tower defense in general (probably a mixture of the two), but as soon as the novelty wears off after the first few, I hate Rampage missions I did — your mileage may vary, but it’s a whole different kind of gameplay, so if nothing else, that’s what you’re ready for.
The mount has changed completely from the world
If you’re a Monster Hunter World player and you’ve always been fishing for mounts by jumping off ledges and downhills, we have some bad news for you. The mount has been completely overhauled, or rather replaced with a new Wyvern riding system that combines elements of the traditional World mount with a bit of Iceborne’s clutch claw. Large monsters weakened by many aerial attacks or other monsters can be taken down, boarded and in full control, effectively playing as monsters for a short period of time. If the boss has his monsters. You can scrap it to power up your Mount Punisher and get a big knockdown as well as tons of drop materials, but if you’re riding a solo monster you can still slam it into a wall or hazard to get a knockdown. It’s a fun system, especially in Rampage (where a single Rathian can backflip an entire wave), but I’m used to the old system, especially in World and Iceborne may require a little learning.
Crown achievements are back
Hmm. Yes, sadly it looks like some of the most atrocious Monster Hunter World achievements are set to be re-evaluated in Rise. Monster Hunter Rise Trophy Appearing on True Trophies earlier today confirmed our concerns that these gross achievements could come back. This is not the only brutal grind if you look at the trophy list. From collecting and photographing native creatures, to hunting 1,000 large monsters, to unlocking tons of skills and outfits, you already know this won’t be easy…or easily done To do.
For the love of Gogmagios, please change the spoken language
For some strange reason, Capcom decided to make the player character very talkative in Monster Hunter Rise. During the hunt, they constantly spout all sorts of cheesy one-liners that cheesy the action and add unnecessary cringe layers, but thankfully there are ways to silence them. Similar to Spoken Languages, Monster Hunter games offer the option of “Monster Hunter Languages.” It’s the franchise’s own made-up language, where instead of saying what you understand, you chatter like you don’t understand. This is definitely the best option in most games, but especially in Rise because constant chatter gets old. TRUE fast.
And that’s a lot of you! Planning to join the hunt when Monster Hunter Rise launches for Xbox Series X|S, Xbox One, and Game Pass on January 20th? This little primer will help you prepare for your next hunt. I hope you can!