Combining the names of two primary creatures, Papetura is better than its distinctive brand suggests. A puzzle-platformer, a graphic adventure, and a cinematic flair, it left me with fond memories.
Basically, it plays like a modern hybrid point-and-click game. After a slow start, the game quickly finds footing as you try to save your home (and others’ homes) from dangerous threats. Papetura opens up in ways that can branch out in multiple directions, all of which are fascinating. The world is manageable and you can feel its size.
As a slightly scroll-like Pupé, he advances with his insect-like partner Tula. Solving puzzles gives you a clearer picture of the dangers on the horizon. The plot unfolds in subtle ways, but the mystery works. With so many puzzles dealing with the manipulation of light, it’s fitting that lighting thrives on paper motifs. It brings the world of Papetula to life. So each puzzle you solve and each creature you help feels more satisfying.
The paper aesthetic is complemented by the “soft and fragile music of Floex”. (Machinarium) Puts you in a quest-appropriate frame of mind that builds at appropriate intervals, relaxes at other times, and acts as a real asset. Not all of them hit the mark — especially the asthmatic-sounding boaters — but for the most part they fit into the exotic paper-made alien environments of Papetula.
Some people take issue with the length of the papetulas at just over 2 hours, which is understandable. I myself gravitate towards short games these days. And Papertura is very good. Without delving into spoilers, the ending impressed me enough that I immediately wanted to replay the game to learn more.
I think Papetura will appeal broadly to fans of both cinematic puzzle platformers and graphic adventures. It’s not overly welcomed, but it feels fully realized. It’s grown on me, and I think I’m not the only one.It’s a remarkable game, with stunning visuals, an enchanting world, and more.