On the surface, HEROish doesn’t feel or look special. The cartoonish aesthetic and linear gameplay are by no means unique. However, it’s not until you pick up HEROish that you realize it belongs in its own genre, or sits somewhere between two great genres. From developer Sunblink, his HEROish is a mashup of card-based combat and strategy MOBAs that use a deck of cards to direct your attacks.
In addition to being a genre mashup, HEROish offers two modes of play: a single-player campaign and 1v1 or 2v2 multiplayer. This is because it serves as a great tool to teach you how to play and familiarize yourself with the heroes on offer. The story isn’t anything to write home about, but the gameplay itself is a little addictive at first. Choose from a variety of difficulty levels to traverse maps full of objectives and challenges as a hero with the goal of stopping all enemies in your path. Each goal is fairly linear, making the goal clear at the beginning. These are primarily aimed at wiping out enemies, taking control of bases, and defeating bosses. If successful, you will receive the hero’s XP, new card rewards, and coins. You can add acquired cards to your deck to improve them or change your strategy. You can also use coins to level up those cards to provide more health or strength.
As for how the game is actually played, it starts off very simple, but as the difficulty increases so does the depth of strategy. As a hero, you control that hero’s movements and command the cards in your deck. Your player automatically attacks and has his deck of 12 rotating cards full of other attacks at his disposal, constantly replenishing his mana to play that card and joining the battle. can do. These are different from knights, archers, bombs, wizards, and unique attacks when playing as a hero. Each card has its own cost and serves a different purpose. That means you have to make sure you’re using your mana correctly. Do you want to save a little time and take damage, retreat and use more powerful attacks, or spam minions to rush forward and chip away at your enemies? Both have their pros and cons depending.
The reason this game is called HEROish is because you are not always the protagonist of the story. Single Player His campaign is divided into his three stories led by his three factions: Imperial, Chaos, and Feral. Each of these factions gives him two “heroes” to choose from, a total of six throughout the game. This felt like a problem at first. However, each hero and faction feels different enough that the same tried and tested tactics used by one hero may not work for another. There are some devastating attacks from the heroes themselves that can wipe out large numbers. It’s fun to experiment with campaigns that match your skill level.
HEROish is a very colorful and cute game. Its visuals are perfect for both big and small screen action, and you’ll find it perfect for docked or handheld use. Using color helps distinguish between friends and foes. This is useful when there are many things going on at once. The heroes are all well-designed and completely unique from each other, allowing them to display a lot of personality both in combat and in the short cutscenes seen in his single-player campaign.
Campaigns can be completed in a very short time. However, this doesn’t mean he’s done HEROish. On the multiplayer side, you can now show off your skills to friends, family, or anyone else in the world! In multiplayer, you start with a base hero and a very simple deck. From here, play multiplayer his matches to get better heroes and cards. You need to earn it to build the perfect deck, but it can be frustrating if you don’t balance your cards and mana usage well as it can quickly dominate you. There is! I had reservations about the multiplayer, just like the single player stages, except you lose more. You’re no longer playing against an ignorant AI, so you’ll think differently. However, it’s fairly repetitive and quickly becomes obsolete.
The core game and mechanics are great, but with a small pool of heroes and cards at your disposal, having to re-grind the cards and heroes you’ve already used extensively in the campaign is like hitting the reset button and earning Feel… There is no reward from the time you have already committed. This could end up being a much bigger game than it currently is, but the variety of heroes and cards and overall game cost are having a big impact on this. It was easy to see that it would be a free-to-play, multiplayer-only game with a similar system. I will continue to pay attention to it, but I would like to challenge it again when heroes are added.