Akka Arrh is a modern reimagining. Abandoned project dating back to the 80’sIf that’s not a weird enough setup to drive you crazy, you can do it with solid gameplay instead. Akka Arrh, developed by Llamasoft (the team behind the enigmatic Polybius) is a unique wave shooter that pits you against enemies in countless colorful levels.
Controlling a stationary turret with an array of weapons, wave after wave of enemies will attempt to steal your life pod. The experience is a strange jumble of many influences. Tempest’s influence is felt most clearly, with his vivid vector his graphics and combat seeming to have a major impact, asteroid again geometry warsagain lesbian I feel related as well.
In combat, you’ll use several different weapons, but the main ones are time-delayed bombs that incorporate rhythmic elements. However, the insane color palette makes it easy to lose track of things. Enemies create their own cascades when they die, so if your first bomb is timed so well, you’ll have to fire it again for the rest of the level. Theoretically, no. There is nothing more satisfying than pulling off a massive combo. These combos are important because twitch aiming is not the game’s forte. Rotating aiming can be very slow.
Nonetheless, this is a big area where the title’s weird sense of humor shines through. It looks like It’s all funny and sheds light on how weird this title is.
The core loop is simple, but it’s not as instantly addictive as many other games in Atari’s heyday. Landing huge combos is satisfying and requires a surprising amount of strategy, but by the time you’ve played through the game’s core 50 levels, you won’t have to worry about trying to dive in again as much as you’d hoped. will be gone.