As the classic commentator cliché says, Star Wars: Tales from the Galaxy’s Edge – Enhanced Edition is a two-part game. First released for Meta Quest 2, this intergalactic virtual reality adventure comes bundled with the original campaign and its excellent Last Call expansion. The result is a highly inconsistent incident. PSVR2’s Revolutionary New Features – You can’t help but feel trapped in the past.
Admittedly, playing this after the launch title Horizon Call of the Mountain is going to be a pretty big letdown. The Guerrilla and Firesprite title may not be perfect, but it builds on several more years of design iterations and it really shows. How to handle . By default, you have to physically grab objects, including weapons, using the L1 and R1 buttons. This sucks and I recommend enabling sticky grabs. This makes firearms more comfortable to use, but ruins throwables like grenades. The design is just bad.
The campaign is loosely based on the Star Wars-themed sections of Disney’s actual theme parks, but it doesn’t go so well at first. You wake up on a cargo ship and a character relentlessly speaks to you in a guided tutorial-his-type sequence.Some nice interstellar views save the scenario, but it’s really hard to tell what the game is really about hope Despite the underlying simplicity of the encounter, we found ourselves banging our heads a bit.
You end up crash-landing on Batuu, where you encounter a compound-eyed giant named Seezelslak, owner of the planet’s local cantina. Exploring the bar as if it were his one set in the movie proves to blow the minds of fans. There is a novelty in physically manipulating a lifelike blaster. Each one has been meticulously modeled to look like a real movie prop, but is thinly worn. TRUE fast.
Even worse, you can snap weapons and items into your utility belt. You can change the position of the belt in the settings menu, but everything felt cramped sitting in a chair, so I ended up playing the entire campaign standing up. It’s cool to see, and fulfills any bounty hunter power fantasies you may have had since childhood, but it’s too much work to justify its inclusion.
The same goes for multi-tools you use to power up certain objects or unscrew panels. This one is cool at first, adding its own textures to the PSVR2 sense controllers to make each utility feel unique. Beeline to the next objective marker while battling the mundane, repetitive nature of game design.
But it gets better! The expansion pack Last Call is seamlessly integrated here and adds a variety of story missions. Solo: A Star Wars Story Dok Onder goes deep into Stormtrooper territory and includes several setpiece moments featuring larger-than-life characters. We’ve also played a few chapters, wielding a lightsaber (which we argue is a staple of any Star Wars game) and IG-88 Assassin assuming the role of his droid. empire strikes backThese make the bland battles of the original chapter worth their time and show more ambition in game design.
But, as alluded to above, it makes the campaign feel very inconsistent.It’s almost like you’re getting a prototype and a final product together, with a terrible opening moment to get to the good stuff. must proceed slowly.
I would say the PSVR2 hardware is pretty well used.The sound design is excellent across the board, effectively utilizing the 3D audio to pinpoint where the blaster is firing. It physically rings when damaged by . . It also has satisfying interactivity. His left hand also acts as a sort of wrist-based PDA for him, which he can push, poke, and poke to reveal objective markers and access scan tools. But while there are some truly breathtaking visual moments, it never looks like a game built for the PS5, with the same corridors taking up much of the level design.
And if you want to squeeze every last drop of content out of this campaign, you’ll be seeing the same places over and over again. But I think hardcore Star Wars fans can find extra incentive to keep going with all the fantasy enrichment.
Conclusion
Star Wars: Tales from the Galaxy’s Edge – Enhanced Edition starts out flat, but ends up getting a little better. Getting to the good stuff, though, takes hours of wandering through a bland shooter gallery, and while the game makes good use of his PSVR2’s innovative features, it highlights its Meta Quest 2 origins. sometimes. And while there’s an undeniable novelty to existing within George Lucas’ legendary universe, it feels like the license does a lot of lifting for a mostly average adventure. .