Explosive, colorful, and punchy, Everspace 2 combines loot shooter RPG treadmill and arcade space dogfight to build interesting combos with an amazing variety of ways to play. While it looks like a space sim on the outside, and it’s a nod to what the genre does, like fighting pirates, mining asteroids, and building reputations, Everspace 2 shouldn’t be mistaken for one. For its benefits and drawbacks, this is an out-and-out plundering and shooting beast, more likely to entertain you with flashy fights than to simulate or inspire you, and to do a mind-boggling number of battles. Much more concerned with reconfiguring fighters in ways and – other things.
That right should probably tell many of you if you want to play it or not. Although a typically generated roguelite, this is a more traditional action-RPG where you do main story quests and side missions, solve open-world puzzles, and blow away around 50 randomly generated contracts. How long it takes to complete the main story. Or 100 hours to play it all. Then dozens more optimizations to the build to beat the randomly generated endgame bits.
So, Everspace 2 is quite different from the original, but it’s a direct sequel in terms of story. You are one of his clone pilots who played in the first roguelite framework. death. You might be satisfied if you liked the first story, or a little confused if you skipped it, but there is a very complete (even if mostly forgotten) cache of log entries. , you can get the latest information. To the story and world you were thrown into. The writing and characters are somewhere between rigid and throwaway – there are winners and some good gags, but my favorite is the broken garbage robot.
It’s a real shame because you spend a lot of time in this world. Characters talk while jumping from encounter to encounter in the system at high speed, receiving missions from the same person over and over again. There’s even a great “Story So Far” log for those who take a big break between gaming sessions. As such, it feels like a waste of time for characters to spend so much time in empty dialogue and redundant explanations. I play for it.
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Smooth flight, no technical issues or slowdowns, rock-paper-scissors to optimize equipped damage types against enemy shields and armor, generally a classic adaptation of short-range dogfights Realize Enemies are numerous and can overwhelm you in most difficulties if you are not careful. It’s all about positioning and approach. Early selection of high-priority targets is critical. Attack and knock down enemies such as snipers and web his drones before leaving them defenseless, choosing to fight where you can dodge behind asteroids to fight lone fighters and heavier Choose to cover between enemy ships. It’s combat that never gets old for me, and even when I’ve outgrown the mission, it felt pretty relaxing to hop on and take down the bad guys squad.
It’s good that it doesn’t get old. Because Everspace 2 is all about fighting (and preparing for more). Most of the missions are either “go somewhere and fight” or “get something back from people after fighting”. The rest of the time is spent listening to all the hopping, docking, fetching, and rambling dialogue between ports. The other thing to do is figure out the environmental puzzles. There’s a timed challenge, or one of many, a great many hunts where you scavenge for random shards of generator cores or batteries needed to open doors to loot. The early days you’re encountering are good, but in the end it’s a repetitive hunt among the familiar debris of broken space stations and asteroids.
These piloting challenges might have been more interesting if Everspace 2 had more sim chops than it did. , feels responsive and crisp on both controllers, and is fine on flight sticks. The controls aren’t as good as being able to perform tight maneuvers without getting frustrated when the ship doesn’t automatically correct its movements. .
Experiencing different ships and how they fly is Everspace 2’s strength, so this was a missed opportunity. Sure, 30 types of enemies can be stale by the end, but that’s where the marauder part of this marauder shooter comes in. There are three types of ships, light, medium and heavy, and they are all fighters. Each has three more classes, all of which play in completely different ways. Ships can be equipped with one of a set of modules such as boosters, armor, and shields. These have variations that drastically change your fighting style. Do you want a tougher shield, or one that recharges faster after it breaks? Do you want a huge speed boost in a short amount of time, or a small boost that you can sustain for longer than ever before? Then there are 10 primary weapons, from beam lasers to autocannons, and an array of missiles, mines, and rockets to use as secondary weapons.
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And did I mention the device? Localized EMP generators, virus attack programs, invincible front shields, teleporters, and more, all of which can be leveled up.
and you tweak it all thing It has range, damage, energy capacitors, and speed boosts, and can be mounted on all nine of these ship types. There are so many ways to build a cool spacefighter in this game that you can’t even try it out in your 50 hour playthrough. That’s exactly the kind of customization you’d want in a loot-driven, class-based game like this.
Take the Interceptor for example, this is a medium fighter class that focuses on never having to stop shooting. Full-auto laugh at energy-hungry guns that other fighters can only fire in bursts, and once equipped with a quick-charge capacitor, you’ll never be disappointed. , you can also try light ships such as the Vanguard, which deals extra damage when hitting enemies from behind. Equipped with high-damage, low-range weapons, it’s a nightmare for enemies stuck on their tails.
That’s not all. One of her heavy class ships is basically a necromancer who makes drones out of enemy shipwrecks and another of hers is a bomber with unlimited missile ammunition. But my favorite Heavy is the Gunship. As the name suggests, it literally has twice as many guns as any other ship. Does that mean the battery drains twice as fast? yes. did i care? No dust.
Of course, that set of options comes at a price. We are constantly shuffling new loot and consumables through our inventory. The genre can be hectic, but Everspace 2’s barrage of new gear is constantly leveling up, so gear can get old quickly. This is especially true if you’re delving into a new story rather than spending time on random tasks or side missions. You’ll need to deconstruct loot for crafting materials to use, but set aside some materials to pay for perks from people you meet.
But as a result, I always felt like I could try new things. It was a blessing when there were so many new guns and ships to play with. , I didn’t feel any disadvantage in repeatedly changing weapon choices and devices to experiment.