A procedural hitchhiking game, Road 96 was a title with an interesting presentation and many good ideas. Developer his DigixArt has used that excellent foundation to spin off Road 96: Mile 0, a narrative-focused prequel that strips away procedural elements and replaces them with rhythm his gameplay. bottom.
The world presented in Road 96 is an interesting, yet depressingly prescient. You live under President Tilak with your best friend Zoe, a character from Road 96, lost in harmony (Also from DigixArt) Dreams of escaping the country of Petria together. We have a difference of opinion.
Gameplay is uniquely presented and works mostly like Telltale games, moral systems, etc. You observe the environment, talk to people, standard stuff. Insert an endless runner rhythm segment. The environment designs in these levels are creative, offering some outstanding visuals and utilizing some great licensed music while all feeling unique. It also sheds direct light on the tonal discrepancies that exist.
The musical sequences are presented as a form of escape from the rigors of Zoe and Kite’s existence, but the script provides a nice balance between these levels of fun and the more chilled narrative elements throughout the rest of the story. It does a poor job of laying down a buffer. It’s one thing to discuss witnessing a terrorist attack when Zoe was younger, and another to present it as a fun musical set piece.
The scripts themselves are also unbalanced, often transitioning directly from subjects such as ruminations about class inequality to slapstick comedy sketches before inserting breaking news about impending natural disasters. , is messed up. And this is repeated over and over for the 4-5 hours he needs to complete the game. It could be a dark comedy, but Mile 0’s writing is awkward and feels more accidental than willfully irreverent. What you’re left with is a fun rhythm game surrounded by lots of questionable writing decisions.