Heirs of the Kings is a retro-style Japanese role-playing game based on numbers, so it could be binary.
A small village hero meets a mismatched crew of three characters. Two cute girls (one a healer and one of hers a fighter) and a snooty guy who isn’t as good at fighting as the hero. Following the attack on the small village where our protagonist grew up (say it now), we knew very little about the outside world. dark forces.
Will the shield fade out unless a mismatched but perfectly complementary group of four men fixes it?
Fight monsters in random encounters, improve your weapons and armor, gain skills, and cast spells. And just when I started to wonder when the airship would appear, the airship appeared.
i’m not complaining. Back in the Gameboy/PlayStation days, I gritted my teeth on games like this. Even with the massive graphics updates available today, there’s something to be said for letting your imagination run wild with 16-bit sprites marching across a world map.
And if that baseline of experience is what you’re looking for, Heirs of the Kings has it. A web of stat upgrades that can be unlocked, along with new skills tied to either your character’s fighting style or attribute affinities.
The problem is that while Heirs of the Kings is in retro JRPG form, it lacks the heart that made those games memorable.I found the relationships between the characters to be shallow, with very little interaction between them until entering the post-boss battle area where the dialogue continues that too length. Suddenly it turns out that the warrior woman is jealous of the pretty healer.
The game also attempts to retain mystery about the hero’s legacy even after we begin unlocking his elemental affinities.
Even if you’re willing to put up with the story you’ve taken on, the combat (another big draw of RPGs) is a mess, too. Characters have elemental attacks that have strengths and weaknesses, but the enemies they fight are almost completely randomized. That is, a mix of fairies, dragons, boars, and cat-faced muffins. It seems that the placement of the enemy is not considered until the boss battle.
Equipped with an auto fight function that can be turned on and off with the Y button, I was able to play for an hour. time No need to strategize my attacks. The first time my party was wiped out, I was able to use special experience accumulated over hours of play to fully revive my party mid-battle. just finished.
Heir to the King of KEMCO By writing the letters that came to mind like a song, it serves as a retro throwback to the days when we had to stretch the limits of our computing power. Unfortunately, this game has tempo, but no heart.