PS VR2 owners crave intense, high-stakes multiplayer gameplay and should keep Firewall Ultra, the upcoming 4v4 competitive combat shooter, on their radar. Developer his First Contact Entertainment gave us our first taste of that tactical action in a recent hands-on. FIRST DESTINATIONS: Find your feet at the pre-match safehouse and figure out your weapon loadout at the shooting range.
Each loadout offers 2 weapons, 2 items, all paired with a choice of 2 items that run full assault gauntlets to support weapons and walk the line between explosive and defensive. I’m here. These presets are fully customizable. After consuming multiple clips (and pressing the button to reload the weapon), it quickly unfolded into a series of three-round matches.
As with the original Firewall Zero Hour, teamwork is still important, with the roles of defender and attacker swapping as the match progresses. The core experience has been rebuilt with player feedback from Firewall Zero Hour (dedicated servers, new skills, contractors, maps, weapons, etc.), while gameplay and visuals have moved from PS VR2 features and Unreal Engine 4 to Unreal Engine 5. is rebuilt thanks to the switch.
eyes have it
4v4 matches are still central to Firewall. However, First Contact has confirmed that a PvE mode is also in development which will be included at launch. more coming soon.
PvP matches are now played as best-of-three rounds, and the PS5 SSD moves players from the safehouse to the match map and back again in the blink of an eye. Eye tracking lets you quickly select weapons from an on-screen wheel, improves aiming accuracy when closing one eye or looking down a sight, and subtly repositions your gun to see exactly where you’re looking reflect.
Looking at the flashbang will blind you, but if the flashlight hits your eye directly, you will go blind. In both cases the screen goes blank for a few seconds. Even if vision is restored, temporary double vision may occur if the cause of blindness is a flashbang. This, combined with better hand tracking by the Sense controller, points to a potentially great strategy. The beam of the light attached to your gun can be hidden by placing your other hand in front of you. Closing your eyes or looking away is the only deterrent, an inherent risk when bullets can come from all directions.
Being benched before your teammates doesn’t mean you’re out of the game. Perspective switches to a handful of security he cameras placed around the map and can be rotated at will. Find his member of the opponent’s team and keep your eyes peeled. Mark them with a red outline until they are out of sight. This is the outline your team will see regardless of how many walls or stairwells you have.
A loadout for every occasion
All weapons have tweaked haptic feedback, so each one feels distinct. A cool little detail (which you might want to check when you’re in a safehouse instead of in combat) is in the weapon trigger. Resistance to the virtual finger replicates the real world analogue to the held gun.
Winning matches in Firewall Ultra requires a keen eye and quick wits, but it’s more than that. Teams take turns defending or hacking Intel. With maps ranging from claustrophobic offices lined with computer desks to labyrinths like oil rigs, we know that the right balance between loadout and team deployment is key. Known necessities like grenades and flash grenades are a must in intense firefights, but carefully placed proximity mines and signal modifiers can turn any area into a trap or blind your opponent’s tracking devices. You can keep guessing.
listen carefully
Contractors are a mix of returning faces and new characters, each boasting their own unique skills. Combined with his unlockable secondary skills equipped as part of your loadout, you can further customize your shootout approach.
First Contact brings the strength of 3D audio to Firewall Ultra. More immersive? of course. But it’s also potentially strategic. By paying attention to footsteps, you can pinpoint exactly where enemies are coming from. However, it is bi-directional. It gives the round an eclectic rhythm, with attackers and defenders creeping along low cover, charging through open ground, or stacking up as their weapons heat up. You need your ears to pick up exactly where the signal jammer is. A small black box that emits a telltale ping is easy to identify, but not so easy to place. Maps with dense details allow you to place them in small areas. Scouring is rewarding in itself. Crypto pays off. These rare collections are available on a first-come, first-served basis. This in-game currency can also be earned by completing missions, performing well, and winning matches. Collect and redeem these to unlock decorations, new guns, attachments for upgrades, and new contractors.
Along with cosmetic and weapon attachments that players unlock as they progress, First Contact promises a similar level of post-release support to what the studio rolled out with Firewall Zero Hour. It will become clear in the coming months. But for now, PS VR2 owners can look forward to another round (or three) of tactical action. Please bring your friends. bring me three And make sure they all pack a quick wit and a quick trigger finger.