Could a “4x growth rate” actually be a logical progression for Final Fantasy II (NES) stats?
On a recent Monday, I dubbed the currently available collection of Final Fantasy Pixel Remasters “5 classics of JRPGs and the worst games I’ve ever played.” This is largely due to my previous experience with this game known as Final Fantasy II, which was re-released on the PSP in 2007 and ranks as the only game I’ve completed out of pure malice. It has been. (His three-word review on the forums when I was a regular was simply “I missed healing items.”) Of course, karma is only real to me when I’m doing damage. I drew a straw to play Final Fantasy II in Pixels because it looks like it is. Remastered form.
But I also drew the straw that allowed me to play OTHER Final Fantasy II – something that beat out the Super Nintendo in the early 2000’s and still considers my favorite game in the series, now Known as Final Fantasy. IV. So what will the ridiculously sublime fare be in Switch’s newly remastered package?
Ultimately, FFIV is as good as I remember it, and this version of FFII might actually be playable for reasons other than not wanting Akitoshi Kawazu to win.
Final Fantasy II (Famicom)
The soon to be 35-year-old NES game is the originator of many of the tropes of the Final Fantasy franchise. A battle, a dragoon that jumps and uses a spear, and a chocobo. The biggest point of contention, however, has always been the “learn by doing” concept of character development. There’s a reason for the “beat your character to get stats” meme. Thankfully, the Pixel Remaster version alleviates this with a boost mode that appears as a multiplier of up to 4x on gil (money), weapon and magic proficiency, and other attributes. HP is controlled by a binary selection labeled “Compensated HP”. Enabling this will give your character a max HP boost every few fights without punching your teammates in the face. This does not boost his current HP. After all, FFII is essentially a saga game in all but name.
One item that has not returned in subsequent games is the “keyword” system. It can be used to prompt and push his NPCs around the world, as it requires them to “learn” certain words (such as “mithril” and “airship”). Let’s proceed. An interesting concept, but the game is still very vague as to where the party must go to achieve their goals, or keep them from getting into a no-win situation. The only death was going a little south and west of the first town and encountering an enemy that was doing 300-400 damage per hit when it was barely in triple digits.
The new character portraits in the remastered version are great, and the three permanent party members stand out. The translation is as expected, but he still disagrees with the decision to speak like Moose Mason, even if one (Guy) could talk to animals. I’m not as familiar with the II soundtrack as his SNES soundtrack, so I stuck with the arranged version and had no complaints. Yes, the default font is still left squashed. It’s nice to have a “classic” font option here. There are some instances of load times that exist in II. It takes about 10 seconds when first booting, he takes about 3-5 seconds when switching or loading fonts, but the animation before entering battle takes about 1 second.
One commonality with the PC and mobile iterations of Pixel Remasters is the absence of additions previously included in re-releases, such as FFII’s Dawn of Souls and the option to switch from FFIV’s final five. . They were literally remakes of games, like they were on the Famicom and Super Famicom. Could not confirm.
Final Fantasy II (Super Famicom)
So far, we’ve only reached the first full dungeon of FFIV in pixel-remastered form, but FFIV is still something we remember. I was basically speedrunning through a cavern of tutorials, but I got to see quite a few of the game’s set pieces. Setup. In particular, the first boss made him hibernate at least three times. Every time I played this fight, I mostly only shifted in and out once before beating it. I felt that the difficulty was certainly based on the Japanese version.
The orchestrated soundtrack makes iconic songs (like the opening expo crawl and the main series anthem in “Theme of Love”) a little different. Seeing Cecil, Kane, and the rest of Baron’s party makes that clear. It’s the best I’ve ever seen on a console.
However, the boost didn’t really work until it was time to sniff out a new party member. , when a decent level colleague is traded for a level 1 kid with no magic – quadrupling the experience, they are essentially good to go after one fight. I have a lot of party member circulation in my future, so I’m happy to know that I can knock it down to 5-10 minutes instead of having to stop for an hour, depending on the enemy composition.
Look for a full review of Final Fantasy IV (and presumably II) as soon as possible.