While Final Fantasy II felt like it was really trying to branch out from the original Final Fantasy, Final Fantasy III feels like a retread of the first game. The third installment in the series has a lot in common with its predecessor, but can expand on the previous ones.
Final Fantasy III’s main draw is definitely its job system. You start the game with four generic heroes, but at various points in the story you unlock new jobs (character classes) that allow you to build and customize your party however you like. It’s still a flexible and fun system today, and it’s always a pleasure to have access to a bright new job.
There’s a really nice sense of character progression here, as you level up your heroes and their current classes. There is a nature. Especially when you start finding job-specific gear and powerful items later in your adventure.
However, as mentioned earlier, plotting is an afterthought in Final Fantasy III. While not necessarily to a detrimental degree, this is another rarely-engaging, streamlined good-versus-evil fairy tale. It’s gameplay.
Admittedly, the game needs to ramp up the difficulty at times and prioritize team composition. bring.
In a world where 3D remakes of Final Fantasy III exist, it’s hard to argue that Final Fantasy III Pixel Remaster is the definitive edition. That said, there’s no denying that this classic RPG still holds up, even as it struggles outside of its fun job system.