Wild Dogs borrows pretty much everything from Konami’s classic Contra series, which is a good thing. At first, it glows in perfect shades of monochromatic green and is shaped like a beautifully detailed Game Boy title, giving the visual Not only is it fun, but it succeeds in reimagining the nostalgic.
Playing as mercenary Frank Williams and his canine companion Teddy, this run-and-gun pits you against hordes of aliens through several lengthy missions. It’s packed with spectacular bosses and fast-paced vehicular pursuits, from missile-firing helicopters to gun-laden cars and motorcycles. It features the Contra III’s dual-weapon use and switching mechanics, the ability to lock down sights with the ZR trigger, and an out-of-the-box double jump. Weapons range from homing missiles and boomerang lasers to flamethrowers and eclipses, the still highly lucrative spread guns.
Enemies stream in from the left and right, with turrets, cannon-mounted walls, and floating alien monsters all seeking quick destruction. It’s not perfect, but it’s certainly a lot of fun, full of creativity, and ready for some surprises later. A sharp eye may be required until a health drop of There’s a time limit so you can’t camp and spam respawning enemies for point-based life extension. There’s also a cute section where Frank waits while he guides the dog through a narrow tunnel littered with traps. It might be a gimmick, but it’s a nice touch that changes the pace of play and keeps things interesting. Bosses also look great and have really rewarding patterns to learn and overcome. I’m here.
Wild Dogs gets really hard in the third mission, preferring to kill certain smaller enemies a bit earlier to keep the flow steady, but overall, developer 2ndBoss made Contra’s behavior clear. There are set pieces and a fitting retro soundtrack, but without Konami’s finest scale – the moments when things transition into pure, adrenaline-soaked cinematic spectacle – and the vehicle section. Some of the are a bit annoying.. but these are pretty minor criticisms.
One of the most frustrating issues for us is that it is often difficult to identify incoming fire during action. It’s most likely due to the monochromatic color scheme here, but as it stands, you’re eating bullets you can’t find from time to time. It means you have to give up your gung-ho Schwarzenegger bravado.
The Gameboy-inspired color palette can be changed on the fly with the button on the shoulder. This explains the tonal discrepancies in the screenshots.We like the sepia tones, but you can always switch them out if you want.The CRT and filter settings are also very well formed and old school There are scanning lines and curvatures for hobbyists to play with.
Despite the bullet-riddled and awkward vehicle section, we like Wild Dog. It’s a hit and will satisfy die-hard fans of the Konami series and retro games in general.