‘Company of Heroes’ studio Relic Entertainment has laid off 121 employees, part of an effort to restructure the studio and focus its ‘maximum effort’ on its ‘core series’. and
Relic’s parent company, Sega, said in a statement, “Sega is in a healthy financial position and remains fully committed to supporting and investing in Relic Entertainment and its franchises, including the critically acclaimed Company of Heroes series. there is,” he said. “We believe this necessary restructuring will put the studio in a stronger position to continue delivering great experiences to players around the world.
“Making decisions like this is extremely difficult, and as a studio that cares about our people and takes pride in the culture we grew up in, we will continue to support them through career transition services and retirement packages. We want to thank them from the bottom of our hearts.” Each is grateful for the role they played in helping Relic Entertainment’s projects achieve worldwide fame. ”
Relic actually only has two “core titles”. Aside from a brief detour to 2021’s Age of Empires 4, it’s been 12 years since the studio released a game that wasn’t Warhammer 40,000: Dawn of War or Company of Heroes. All of these games have been well received both critically and commercially, with the exception of their latest release, Company of Heroes 3, which launched in February.
Despite some glaring issues, Company of Heroes 3 is a huge favorite, with 82% of reviews calling it “a brilliant RTS that shines even when the main campaign doesn’t.” However, it is struggling to evaluate “Machimachi”. vapor, and “mostly negative” recent user reviews from players complaining about everything from the game’s technical state to the presence of microtransactions and lack of new content. The console version of Company of Heroes 3 is set to launch on his May 30th.
This is a notice from Relic Entertainment. pic.twitter.com/EITW2tbG7wMay 23, 2023
In an email sent to Relic employees (via LinkedIn), Relic general manager Justin Dowdeswell and chief operating officer Heidi Eaves provided further insight into the justification for the layoffs, noting that the studio has spent the past year He said it was “incredibly difficult” for him.
“Severe project delays, rapidly rising costs, high inflation and exchange rate fluctuations combine to adversely affect our business,” they wrote. “As a result, the scale of success for a studio of our size has grown, putting even more pressure on our titles to succeed in an increasingly competitive market.
“All of these factors have led us to the decision with Sega to significantly scale back our studio and refocus our efforts. and ensure their success.” We believe that making this very difficult decision now will help secure a strong future for our studio and business. increase. ”
The loss of 121 employees represents a significant headcount reduction at Relic. According to his LinkedIn page for the company, he has between 201 and 500 employees. Sega declined to comment on the job cuts.