Capcom saw your complaints about Street Fighter 5 and threw its very good successor the kitchen sink. Street Fighter 6 is a live-service game that will grow and expand across generations, but for those who expected a light, middling effort when it first launched, he’s one of the most robust and feature-rich fighters of all time. will be one. This is an exceptional package that also takes time to try to recruit a newcomer, and while a few minor issues prevented us from securing an unexpected perfection, the perfect performance that fans were probably hoping for. It will be as close to victory as possible.
But first, a sequel wouldn’t be anything without a robust gameplay system to put your karate belt on. And that’s where Drive Impact comes in. This powerful painted special move is available to all 18 of his characters on the release day roster, and can smash through blocks and up to 4 at the cost of consuming 1 drive gauge. You can do multiple counterattacks. This can especially be used to chastise an opponent who is forced into a corner, and when it connects, it will give the rival the highest possible punishment. This assumes, of course, that you memorize the combos for your chosen character.
That said, you can easily counter it with a simple throw or drive parry. It also draws from your Drive Gauge, but at the perfect time replenishes some of the resources that are actually very important. After a parry you can continue with a dry rush or drive his reversal, effectively turning the tables when you anticipate your opponent’s attacks well, the psychology that already makes this series so compelling. Your game will be further enhanced. For example, what if you retreated into a corner? Well, Drive Impact will probably come – but trying to predict when your opponent will use it is easier said than done.
What makes this system successful, at least from our perspective, is that it’s consistent across all characters so you don’t have to relearn how individual fighters work. Personally, I much prefer this to Street Fighter 5’s bloated V-Trigger system, where each character has slightly different buffs and benefits depending on which version of the move you choose. Getting to the top of competitive play requires a level of dedication that most players don’t want to invest in, but it’s much easier to keep the basics in mind.
In fact, this effort to effectively onboard newbies is consistent across Street Fighter 6, and perhaps the introduction of Modern Controls is very important. As we have already hinted at, this is a highly technical title, and mind games are as much part of the combat as button combinations. Still, while it might be understandable that the Shoryuken could be successfully used as an anti-air attack, it’s not always easy to input the complex stick directions to actually execute it. That’s where this new control scheme comes into play.
a bit like super smash bros, modern controls assign special movements to a single button and direction. In other words, you have to understand. when You can use them, but don’t worry too much about complex execution. This system also streamlines combos, resulting in a lesser damage output compared to playing with traditional classic controls, but can help level the playing field to some extent. We played against a handful of Modern Controller players online and struggled with their consistent execution, but overall we found their approach to be more predictable, which gave us an edge at times. is ready.
One thing I can say is that actually switching between modern and classic controls can be a pain, and menus are one of the things that doesn’t matter to the game. Trying to unify the three main modes – World Tour, Battle Hub and Fighting Grounds – all of which I will elaborate on in a moment, but the user interface can feel a bit confusing at times and can take hours on end. Still not integrated after playing. I totally get how you change the title of your profile, even though you seem to have unlocked dozens of profiles during your review session.
Luckily, even these complex menus have their way. many It’s packed with content, and the single player will be particularly excited. You can see that every character has his traditional arcade gauntlet, including artwork panels, special stages, leaderboards, and unlockable items. Additionally, in keeping with the onboarding theme, each character has a playable guide. This guide not only introduces the character’s moves and how to perform them, but also explains the context in which the character might be useful. This is truly amazing, and it’s shocking that a series like Street Fighter has never had such extensive training content.
The roster includes heavyweights like Ryu (bearded and topless here) as well as newcomers like Kimberly, a feisty graffiti artist with high tops and a Walkman, so take a moment. We need to take a moment to discuss that roster. There’s a really good mix of combatants, from a gameplay standpoint, like Lily, a diminutive travel freak with a paddle-wielding, tornado-style special move, and the demonstrative Marisa, an Italian beefcake that oozes muscle. yields something slightly different. With the possible exception of Rashid, nearly every addition makes Street Fighter 5 stand out and more memorable. Rashid will apparently appear in this title as part of the first season of post-release content.
These newcomers certainly have a little more chance to establish themselves on the World Tour. World Tour is his campaign in a surprisingly well-written RPG-style story that explores the dastardly streets of Metro City to learn the meaning of strength. Here you can meet different characters from the main roster and custom assign different moves and abilities to his avatar to create your own fighting machine. The quests are mostly rote, but the script never gets too serious. Easter eggs, especially those related to Final Fight, are so plentiful that you can’t help but fall in love with their sheer silliness.
We’re not suggesting for a moment that you should buy Street Fighter 6 based solely on the strength of this single-player mode. The longevity of a release always hinges on its content versus content. However, it goes beyond that, barring a few minor graphic ugliness in some scenes as an added extra. Importantly, the theme of onboarding is also continuing. A variety of side quests and mini-games are designed to help you master the release mechanics, such as cracking the top of a bottle with karate or learning the quarter circle to perform an effective charge attack. you can learn how to Works by making pizza. Bueno!
Once you’ve learned what strength means in single player, you can show off your avatar online in the Battle Hub, an interactive lobby filled with playable arcade cabinets. Here you can also play against friends and strangers, play DJ decks, or indulge in a little retro-him game. The amount of things to interact with is unparalleled, and we are happy to report that during pre-release testing in various multiplayer modes, Rollback had almost zero issues with his netcode. Rollback netcode feels almost imperceptible in local play. we. However, I would like to stress that we have been playing all along. very Low server population.
The fact that I’m afraid we haven’t mentioned ‘Extreme Battle’ deeply in our review (a reckless, party-focused mode with unconventional rules and stage gimmicks such as ferocious bulls) is a big part of this release. It proves just how much content is packed into. .that is extraordinary This package will be extended in the long term with consistent updates and support from Capcom. If we had been told at the time of the previous release that Street Fighter 6 would be starting with such a wealth of features, we would have never believed it.
Conclusion
“Street Fighter 6” absolutely prevents us from making a sequel. Capcom has created a combat system that has all the tactical depth that professional players have come to expect, yet is fairly easy to understand even for casual players. Not only that, but it introduces clever ways to accommodate newcomers, such as a simplified control scheme and an excellent series of tutorials, and even extends to an impressively fun RPG-inspired single-player story mode. increase. A seemingly endless selection of content, including a strong roster of starting characters, a near-perfect rollback netcode, and an interactive online lobby with playable retro games from a seemingly unstoppable Japanese publisher. Completing another incredibly impressive undertaking.