Killer Frequency is a strange concoction that nearly delivers on its unusual premise. You’re in charge of a late-night call-in show as Forrest his Nash, a smooth-spoken DJ at a small-town local radio station. But on top of that, a serial killer is on the run and the small police station is in chaos. Somehow you end up receiving an emergency call on air and helping the caller escape a scary whistling man.
It’s a first-person adventure game, played almost entirely in a broadcast room. Producer Penny is there to notify you about incoming calls and help rescue callers, but it’s up to you to play music and ads and, most importantly, save the lives of every single citizen. is. The caller must explain their situation and explain what they should do to escape the clutches of the killer, using slightly contrived documents and items found at the radio station.
It’s all presented with personality and a tongue-in-cheek sense of humor, and the bombastic setting and voice acting make you wonder what’s going to happen. There can be tense moments as characters will live or die at the hands of the whistling man, based on the advice you give. You may need to lure someone into a corn maze or help someone escape by heating a car. When you manage to keep a character alive, it’s pretty satisfying. It depends on execution, but sometimes the answers are a bit unclear and lead to needless deaths. Additionally, the gameplay is mostly unremarkable. The controls can be very unwieldy when you need to press small buttons or highlight certain objects.
The presentation is also a bit drab. It doesn’t look bad, but the combination of intentionally dingy settings and blocky colors isn’t particularly eye-catching. Originally developed for VR, it’s also a shame that it doesn’t support PSVR2, which would alleviate control issues.
But despite our gripes, Killer Frequency is lifted by its swoon charm. This is an intriguing, unconventional murder mystery that fans of story-driven games will definitely enjoy. I needed a little more adjustment.