Park Beyond launches today on Xbox, giving you the chance to build amazing and unconventional theme parks. Tom exercised the power of “Impossible” to test what joys he could dream of.
Bandai Namco’s Park Beyond slogan, “Impossification,” is a tool that can create rides Roller Coaster Tycoon could only dream of, leaving health and safety inspectors awake in worrying sweats. Ferris wheels, human-launched slingshots, and railless roller coaster tracks provide theme park guests with adrenaline-pumping fun, and I’ve been obsessed with him all week. increase.
Park Beyond launch trailer
Like other theme park management games, Park Beyond includes a basic campaign mode with stages that gradually increase in difficulty, and a sandbox where you can freely run as hard as you like on different maps. mode is provided. . Unsurprisingly, the main gameplay hook is in the campaign, which tests your management skills as you add new challenges and mechanics to progressively increase difficulty. However, due to some technical issues that cause the game to crash infrequently. Unfortunately, it also tends to test your patience.
Park Beyond begins as a young dreamer by scribbling wild ride ideas on paper, then folding it into a paper plane and throwing it out the window, then follows it through the city streets and teaches the basics of building a roller coaster. . neighborhood. It’s a cool concept and gives you the chance to meet some of the main characters before starting your campaign journey across eight missions. As you step into your second mission, Park Beyond piles on some cool ideas to help you stand out from the competition. Before we start building each theme park, we participate in pitch meetings with the management team to determine how to approach each park. You are given several choices. These act as objective modifiers when playing in missions. Each mission gives you a number of objectives that must be completed in order to: win. If you fail a mission for any reason, making a different decision in your pitch meeting will help you identify a better way to approach the park.
It’s very easy to get started, and the first main mission requires you to manage your park’s profit and loss while dividing your guests into families, adults, and teens to choose the rides and facilities that best suit them. Each attraction caters to different audiences, so you can control who you want to market your park to, or a combination of all three. With tools like heatmaps, everything is tied into her one toggle menu, giving guests quick access to their needs with the click of a few buttons. However, as each Park Beyond mechanic is introduced, the difficulty will eventually start to increase.
There are many factors that need to be managed for a park to be successful. Of course, income is one of the most important things, so it’s imperative that costs like engineering, staff salaries, and loan repayments don’t exceed your base income. Let the books go negative for 3 in-game months and you’ll go bankrupt. However, in addition to that, there is the Park Level, which divides him into two factors that increase the attraction of the park: ‘Enjoyment Rating’ and ‘Cleanliness’. To increase your enjoyment rating, you can build rides with a high enjoyment rating, hire entertainers to take you for a walk in the park, or hire a paramedic to treat your nausea. In terms of cleanliness, hiring a janitor to keep the park clean and providing adequate trash cans and restrooms will help. When both services are provided, your Park Level will increase, new attractions will open, and more Guests will be able to stay in your Park. Staying on top of everything can be very difficult at times. And adding just one attraction that doesn’t fit well can drive the bottom line out of control as guests move elsewhere in the park. I’ve gone from healthy profit margins to catastrophic debt many times without really knowing what changed. It’s a tricky balance to strike, but with funky rides and facilities, that usually means there’s enough variety to get things back to normal.
Park Beyond already has many exciting rides to play, from classics like merry-go-rounds and haunted houses, to roller coasters that fire carts and cannons. There are plenty of features to play with, and robust roller coaster building tools let you tunnel through the ground and launch passengers into the air. I’ve spent countless hours looking at what wild things it can do, and it never seems to lose its charm. But Park Beyond wants to get more out of boring traditional rides (so-called rides). Radical In the real world, you are not only given food, drink and souvenir shops, but also the ability to impossify them. To access Impossification, you need to acquire a resource called Amazement. It is earned by using vehicles that generate large amounts of resources. Surprises are collected in a bar at the top of the screen, and when filled, an Impossification Charge is generated. Impossify staff her members with her one-time fee, increasing efficiency within the park. The Impossify shop charges him twice. In the Impossify shop, when a guest purchases an item, the fun rating temporarily increases (as long as the guest is happy). experience. However, if you save 5 charges, you can disguise your ride and turn it into something awesome. For example, the Space Training Ride transforms into a rocket ship that blasts guests into the stratosphere. The Slingshot literally launches guests out of their seats into funnels, and the Robot Battle turns the ride into a giant version of Robot Wars. This is by far one of the best Park Beyond has to offer, and while seeing the park and flying vehicles lit up at night is visually impressive, there are some performance issues. Be aware that it can happen.
Even when playing on Xbox Series X, the game may stutter, especially if the park is crowded with guests and has several Impossified attractions. It’s smooth most of the time, but it can be jerky when clicking menus and such. But the biggest problem is with crashes, and although I’ve had quite a few crashes this week as well, they can sometimes cause game-breaking issues that force you to restart the mission. I’m currently stuck on mission 5 completing challenges around the map. You’ll need to complete 9 of them to complete the mission, but if you crash, your challenges will remain completed and reset to zero. Add to this the few challenges you can’t unlock and it becomes a real pain.
As for the Park Beyond achievement, it looks like a pretty straightforward task, but it will be completed once the patch fixes the bug that prevents progress. Only the eight main mission-based achievements are a real challenge, the rest are unlocked along the way or achievable in sandbox mode. I’ve gotten 20 of the 33 achievements so far, and everything seems to be working fine, except that the achievement for completing mission 4 is not unlocked. You can set sandbox mode to free play and beat various accumulated achievements without too much effort, so I don’t think you’ll have much trouble.
summary
Park Beyond offers a fun theme park sandbox to spark your imagination. With a huge number of attractions and the potential to turn them into stomach-churning experiences with Impossification, Bandai Namco has built a theme park management game worth visiting. Slightly held back by some slow performance issues, but with post-launch support, Park Beyond could make an impact on the genre.
* Tom played Park Beyond on Xbox Series X for about 30 hours, unlocking 20 achievements in the process. The game keys were provided by Bandai Namco for this review.