]New series first.campfire chatOn continuing support for Diablo 4, a group of senior devs at Blizzard outlined upcoming changes to the action-RPG’s endgame, the few who have already reached it.
“First of all, the vast majority of players haven’t finished the game yet,” Diablo 4 Game Director Joe Shelley explained. “However, many people watching this stream and our dedicated players have played the content much earlier and are experiencing this situation in dungeons.”
The “dungeon situation” is that Diablo 4’s regular side dungeons are now a more compelling endgame grinding spot than dungeons. nightmare Dungeons are specifically intended to serve as endgame grinding spots. Briz wants Nightmare to be the repeatable post-game activity it was originally intended for, and to that end Sherry wants the team to increase his XP rewards in Nightmare’s dungeons while also making them more accessible. made it clear. In Diablo 4 it’s “buff time”.
It may not have been that long since Diablo 4 was released, but in an era of expanding digital game libraries, most video games remain unfinished anyway. Still, it’s amazing to hear how few Diablo 4 players have finished the campaign appetizer and moved on to the live service, Permagrind’s main course.
And with Diablo 4, that live service element is 100% Blizzard’s focus. While discussing endgame dungeoneering balance, Shelly said the Diablo 4 team has internal “loot per hour” and “his XP per hour” telemetry to keep it balanced. made it clear. Different pursuits and rewards in Diablo 4. On the one hand, this impresses with the meticulous attention to detail that goes into perfecting the loop where defeating demon bastards causes them to explode like confetti in medieval weaponry, but unfortunately now it’s a “war per hour”. The afterimage of the phrase “quality telemetry” is burned into it. my vision.
Diablo 4’s first season is set to launch in mid-to-late July. Leaving most of the players who haven’t finished Diablo 4’s campaign yet, real Diablo 4, loot by time Diablo 4.