Aliens: Dark Descent is an isometric tactical strategy game that recreates the dread and claustrophobia made famous by the legendary horror series. It alternates between intense tension, explosive action, and speculative strategy, sometimes marred by technical issues and his UI frustration. It’s very rewarding and contains smart additions that I hope will be developed in more games in the future. alien Out doesn’t lock landing perfectly. Still, it’s something I can easily recommend to anyone with even the slightest interest.
The Dark Descent tells the harrowing story of Deputy Administrator Maeko Hayes, an executive at Weyland-Yutani Corporation, whose desperate circumstances and extraterrestrial terror have turned her into an unlikely strategist. there is The action takes place primarily in his remote colonial backwaters of Lethe in 2198 and tells an original story set in the storied world. alien universe. An inevitable and instantly devastating Xenomorph outbreak occurs, and thanks to a planetary containment system called Cerberus, Hayes and a small group of survivors are forced to return to the planet along with an unknown number of rapidly proliferating and extremely dangerous predators. find themselves trapped on the surface of the
In this survival effort, she’s competently aided by a ragtag (and highly customizable) platoon of foul-mouthed Colonial Marines, and has every attitude, terse word, and standard issue. There are heavy laws that come with it. Telling a surprisingly verbose and well-written story without revealing too much, we were hooked to the end and plan to re-watch the series of more movies.
From a presentation standpoint, Dark Descent was clearly a loving piece of work for the developers at Tindalos Interactive, and they hit it off beautifully. The hard sci-fi industrial look is perfect, with bloody Weyland and Yutani logos adorning the stark, futuristic structure throughout. Combined with the roar of the pulse rifle and the steady beep of the motion-detecting motion tracker, it feels like this is one of the most faithful licensed games we can remember playing.
A fascinating fusion of genres, Dark Descent mixes intriguing mechanics from other games, creating something familiar yet completely unique in the process. The gameplay takes place in his two different phases of the XCOM series. A strategy layer, where players start a party of Marines on expedition missions, and tactical combat, where alien foes relentlessly hunt Marines in real-time. To prevent the inevitable for as long as possible.
Aboard the USCM frigate Otago, which serves as your base of operations, you can equip your Marines, handle dilemmas as they arise, and lead a desperate war against impossible odds. By our calculations, this strategy tier is about a step back from what we asked for in XCOM: Enemy Unkown. That means you only have to worry about the Marine Corps. A few unlocks as the campaign progresses, but you don’t build buildings or actually assign troops or aircraft. Instead, we have to worry about a dozen vulnerable, flesh-and-blood humans whose hearts break as fast as bones.
Missions take place on persistent maps that bear the scars of previous encounters. Send your squad into one of the many diverse and impressively detailed settings, exploring blood-soaked hub buildings and abandoned labs to find rare creatures not yet infected or insane. Encountering survivors, constantly scavenging for resources in between. The door can be welded shut, providing a safe haven for the squad to rest and recuperate before continuing their tough action. Let me be clear, there is no winning here. Just get in, do what you can and get out as fast as you can.
The combat unfolds in terrifying real-time and is so unique that the closest analogue to our minds is Company of Heroes 3, which takes charge of a single squad of soldiers (it also uses a similar cover system). . Marines can automatically fire at enemies and slow their action to full speed or pause completely when activating skills or using more specialized weapons from the USCM arsenal. I can. Good items, from automatic sentry guns to portable flamethrowers, are the keys to turning overwhelming odds. Marines also have access to armored transport vehicles, which can be used to safely redeploy within the map or return to Otago if the nest begins to awaken.
An elegant page excerpt from the Darkest Dungeon playbook, the experience of being hunted by Xenomorphs is heart-pounding for both players and weaker Marines. With your back against the wall, hordes of squealing Xenos pour out of the woodwork, and when ammo runs low, even the bravest of soldiers will begin to crack.
Enemies are smart, actively searching the map for prey, jumping out of vents to avoid sightlines, and even trying to take screaming wounded alive. We recommend avoiding fights whenever possible. In response to the chaos, increasingly powerful aliens invade the map, eventually ending up with Praetorians and Crusher assisting the common drones, runners, and facehuggers.
This psychological trauma has a tangible impact on Marines in the field and needs to be managed in Otago. This forces the player to mechanically rotate recruits into the field, forcing the shocked veterans to recover while the untested recruits make their mark. It’s easy to name, customize, and feel a little empathy for your squad, but losing a familiar face can be quite a shock.
The ever-present xenomorph threat and the level of difficulty we felt challenged in the best possible way. Playing Dark Descent’s version of Iron Man mode on Hard difficulty (for the challenge), we were brutally punished over the course of 50 hours of addictive campaign gameplay. I may come back to Nightmare one day to play more. Thankfully, the difficulty is highly customizable and can be adjusted to your needs if that doesn’t seem fun to you.
The experience was only slightly marred by a few crashes and a few technical issues (bodies bugged, Marines trapped in the environment), and unfortunately, all in all, it took a few hours. led to a loss of progress. In Otago his experience wrestling with the UI can also become tedious as the game progresses and I wish the management aspects were a little cleaner but these are clearly big plans It’s a small problem in the
Conclusion
Aliens: Dark Descent is arguably one of the best video game adaptations of this legendary series, and somehow manages to be both a good strategy game and a downright terrifying one. It’s tense, engaging, and very loyal, but it’s only the technical execution that stumbles, and still not enough to spoil the experience.