As the seriesâ third entry on the Nintendo Switch, Super Mario Party Jamboree needed to rise to the occasion. The positive critical reception and even more positive sales of its predecessors meant it had to satisfy existing fans while also trying to attract new ones. Iâm thrilled to say it definitely did with the former, and I suspect the latter will also prove true. Jamboree is my favorite Mario Party game in years.
Letâs face itâwith nearly 20 games spread over 25 years, you know Mario Party. What makes this version stand out? For one, itâs the first Switch entry where you need two hands to count the number of boards! There are five new, plus two returning (Marioâs Rainbow Castle and Western Land). All are winners, varied in difficulty and size, with multiple fun âgimmicks.â While thereâs no way the board game fan in me can talk about them in any detail within the confines of this review, please look forward to a future issue of PNM where weâll have a ranking spread.
Super Mario Party Jamboree also trumps its predecessors in playable characters, with over 20 to pick from (a couple needing to be unlocked). Some characters also appear as âbuddies,â operating slightly similar to allies from a couple of prior MP games. However, theyâre arguably better as partners here due to being limited to three turns. Thus, itâs a balanced mechanic rather than being potentially overpowered. The means to acquire these is also superior, with lengthy standout challenges that straddle the line of âminiâ games.

Speaking of minigames, youâre going to see familiar ones. Some of this is due to returning favorites, a common choice for the seriesâand Iâm not complaining. More is due to the reality that after so many entries, ideas are stretching thin. Heck, even if you arenât an MP vet and this is your first entry, youâll see familiar minigames even within the âover 110â offered (many limited to specific modes). But in the grand scheme, it doesnât matter much. First, each game looks different, with diverse, eye-catching Mushroom Kingdom window dressing. Second, most games are entertaining and donât overstay their welcome. Third (unlike 2018âs Super Mario Party), you can turn off motion controls. These have attracted many fans since Mario Party 8, and I count myself as one. But this is an ideal option when playing in handheld mode. Finally, you and your friends will be too busy laughing and yelling to care.
What if you donât have any local friends? You can take your Jamboree party online. Its predecessor finally gave us an online mode in the way most desired, and this latest is a continuation. Iâve little to add that wasnât already said in my Mario Party Superstars review (local multiplayerâs still preferable), but online will get additional mention shortly (only donât look for my name on the brand-new ranking monitor leaderboards). But what if you arenât a paid Switch Online subscriber? You can benefit from the launch window promotion of a free 3-month membership.

But even solo gamers are covered with âParty-Planner Trek.â This mode has been a talking point for many, and understandably, as itâs a pretty hearty offering compared to past entriesâ single-player mode attempts, such as Mario Party: The Top 100. While some will likely gravitate to the prime party mode first, others will do this one initially to âHelp set up,â completing tasks across five of the seven boards. For example, the elevator at the Rainbow Galleria mall isnât functioning. Taking the escalators and working towards the top, you see a shopping bag wedged in the third-floor doors. Remove it, and a new shortcut becomes available when playing the board for a small operator fee of 5 coins. The fact that I finished this mode at just 73 percent means thereâs replay value here, too. Most importantly, itâs entertaining.

While early MP games firmly established the star-chasing tradition, later entries introduced several secondary modesâand this continues here with Super Mario Party Jamboree. Part of me feels guilty limiting most of these to a lone paragraph. But (besides word count considerations), itâs a pragmatic solution, as partying on boards has always garnered the most attention. While these arenât bad or without merit, they do come off feeling like the side modes they are.Â

Minigame Bay is your typical way to play games apart from a board (with an unlockable boss rush mode). Koopathlon is similar to the Cointhalon in Mario Party Star Rush. Paratroopa Flight School is a younger personâs game, with a Joy-Con in each hand and arm flapping reminiscent of motion controls Wii heyday. Rhythm Kitchen will likely remind you of other rhythm games showcased in a couple more recent MP entries. Toadâs Item Factory offers less intensive motion controls. Jamboree is not a singular instance of an MP game having mixed side content, and when the party mode is so much fun, how much additional discussion does this even warrant? Itâs a way to add diversity and value to the package with content that wouldnât stand alone.

One mode meaty enough to warrant its own paragraph is Bowser Kaboom Squad. Itâs his most prominent MP role since Mario Party 10. Once you do the tutorial, youâll unlock the ability to tackle Imposter Bowser with up to 8 real players instead of computer ones. I took this mode online, and besides enjoying the unique bomb-blasting gameplay (and co-op minigames) with an increased roster, I also liked the different items, earning achievements, and improving my rank. If any Super Mario Party Jamboree mode is worth expanding on for the future, this might be it.

The game gives you options for how long you wish to party. You can have a game length of as few as 10 rounds, although this is too short on most boards to see all they can offer. Maximum is 30, although plan an evening around that time. Estimates get shown for how long these might take, and theyâre that aloneâestimates. They seem based on the slowest case scenarios, so take them with a healthy dose of skepticism. Iâve played every board (most multiple times) solo and in multiplayer and havenât come close to these times. Plus, you can increase CPU speeds, so pace shouldnât be an issue. The neatest option is âPro Rules,â which âdownplay luck to focus on skill.â This mode eliminates chance time spaces, which is worth a point alone. You can also vote on minigames, which lessens the likelihood of running into those based on random chance and the few that arenât much fun. Mario Party Island Tour, this is not.
Will the Switch catch the GameCube for the number of Mario Party entries on a single system? Probably not. But if Jamboree is the last on the hybrid, itâs a great game to go out on. Itâs a celebration of boards, and âPro Rulesâ go a long way in making previous seriesâ complaints no longer valid. While there are a few minor issues, letâs face it: this game will sell millions, and deservedly so. Imposter Bowser and his boss minions donât stand a chance, whether youâre a party of one, a group of local friends, or an online crew. Collecting stars hasnât been this much fun in years.
