Swords, guns, parkour! Will this be the successor to the next Devil May Cry?
Unfortunately, Bright Memory: Infinite only remembers you for T minus 2 hours. Because even Speedy Gonzales can’t pass Sylvester faster than the credit roll in this game. Infinite feels like nothing more than an extension of that version, so it’s hard to understand why his PC version of Early Access for Bright Memory was little more than a prologue. Of course, being a short game isn’t an inherent drawback, but it has to deliver with a short running time. And it almost fails.
One of the only saving graces of this ridiculously short game is the flashy combat that combines the fluid, fast-paced action of Devil May Cry with the light-hearted parkour elements that Mirror’s Edge is best known for. Kill enemies that switch from guns to swords on the fly, and add unique abilities to each weapon to keep combat fresh. Combined with the gorgeous visuals that sole developer Zeng Xiancheng has ensured, the combat is a joy to play. However, it’s all bogged down with unnecessary skills that are barely used, and the repetitiveness of the gameplay makes me wonder if an extra hour is a curse or a blessing.
If the story is largely non-existent and nonsensical, the two-hour mark probably celebrates it. , is tasked with investigating a black hole that enemy corporations are desperately exploiting for their own nefarious purposes. Although he is occasionally contacted by radio from his boss, there is no exchange other than direct instructions, and the character development of the main character is as big as the black hole under investigation.
While it is difficult to that too Given that the entire project was developed by one person and a small staff, phone This is the full game. It’s a shame because its graphics rival well-known AAA productions, and there’s a clear passion for delivering satisfying gameplay his loops. But the lackluster story and repetitive pacing, combined with unnecessary additions such as skills, make Bright Memory: Infinite an uneven and jarring experience. Perhaps in the near future, with a bigger budget, the developer’s FYQD Studio could produce a more fully realized version.