new life is strange game According to Philip Lawrence, senior narrative designer at Deck Nine, it’s very unlikely we’ll return to the episodic release format. In his Rock Paper Shotgun interview, Lawrence discusses the impact of episodic releases on the development and creative side. The release pattern of previous Life Is Strange games often frustrated both fans and developers.
Why The New Life Is Strange Game Won’t Return To Episodic Release Format
In Life Is Strange: True Colors, lawrence says Deck Nine didn’t have to rush production and was able to adopt a more “consistent and organic” approach to development. The reaction from fans has also been positive.
From a creative standpoint, I think we were able to focus on developing the story, arranging the script, and making the game. It didn’t have the awkwardness of the episodic model of rushing to produce scripted content for the first episode and then moving on to the next. I think approaching it this way is more consistent and organic. I doubt we’ll ever go back to the episodic model. The reaction has been very positive. I think they were careful to keep that episodic structure because it looks appealing to the players. It’s all part of Life is Strange’s DNA. As you can imagine, it was a highly debated and agonizing decision, but in retrospect I think it was the right one.
As a Life is Strange fan, I personally welcomed the move away from the episodic format. I found the experience with True Colors to be much more immersive. I really hope Deck Nine sticks with that gun.
In other news, Eidos Montreal is reportedly planning to return to Deus Ex to do what Cyberpunk 2077 failed to do, and PlayStation seems to be gauging interest in NFTs. .