As you know, video games are judged on four criteria: graphics, familiarity of gameplay, price, and length. However, in many cases, the “video game media” does not make such objective judgmentsDestructive elements of so-called artistic value and cultural impact. Awfully short (less than 20 hours!) for a game like the recent releases cult of lamb Something needs to be done when you receive a cryptic ad review score. So forget everything. With this handy guide, you’ll never have to go through reviews and metascores again.
Too many arguments rage on Twitter (and perhaps TikTok?) about the nature of gaming value. Sadly, some people have recently started getting swayed by rants about the game’s emotional resonance to the player’s psyche, or the pop-psychedelic mumbo-jumbo they came up with. , Kotaku We’ve come up with an ideal format for rating games based on: truth worth.
Remember, games are priced primarily based on how good they are. If everything works fine, the $70 game should obviously perform about twice as much as the $35 game, but of course it’s not an exact science. Percentages can vary by a few points here and there. (But what if the game gets a price drop on sale, or some time after its release, the game gets a price drop? As the game ages it loses value and importance, and that’s reflected in the price. I forget that.)
But the more important question here is what does “good” mean? This is important because so many sites allow subjectivity to creep in when reviewing games. Fortunately, our measurements do not require such intrusions of personal opinion, but rather the sober and precise precision of mathematics.
(game length / price) x developer headcount
let me break it down for you.
You’ve probably seen the argument before that the method of judging a game should be based on a “game length divided by price” system where the higher the number the better the game. In fact, the entire system can be abused and fails to adequately reflect the objective nature of the game, which is steeped in player perceptions of development studios and publishers.
It might seem like a fair way to do things, given games like far cry 6, dividing 25 by 60 gives a staggering score of 0.42. But if an indie developer came along and he created his RPG for 15 hours and he sold it for $3, the score would be 3. The whole system collapses when people cheat with unbelievably low prices.This works for any score number of people Who worked on the game as a recognition of superior quality with AAA development. In this case, the indie game he developed alone remains 3, far cry 6 Get a much more realistic 1,995. You can see the importance.
This allows you to put recent games like cult of lamb to the point of view, then recent controversy, many wakerati game “journalists” roared and cried about Steam reviews brave enough to call out a runtime of just 17 hours. For about $24, with a 3 person development team, cult of lamb As a 2.1 game it really is.
Now Supergiant’s nifty developers have found a way to not only make games, but to work around the limitations of small teams. Hades It’s nearly infinitely replayable, but cheats the total with the suggestion that it’s a “super-huge” studio. You can’t get a big multiplier in the “developer head count” part of the formula, but just exaggerating their size will trick enough people into thinking the game is better than it actually is. have succeeded in team.
However, there are very few such exceptions. This truly objective and fact-based method of scoring games will let you know where the real value is and where the right games are. Extracting Rainbow Six When balan wonder world Scores are in the thousands, but these silly “progressive” navel-examination art games are recognized as single-digit games. Especially if they have the majesty to charge in double digits.