When a video game kicks off with so many sliders that you think you’re in a 1990s John Rhys-Davies sci-fi series, do you jump right in and start tweaking your character? , do you spend hours immersed in it? Or do you say “enough is enough” and play the actual game?
How much time do you spend on the character creator?
Here is our answer. forum.
Chris Livingston, Feature Producer: It’s really crazy at first! I check all hairstyles and facial hair if available. Tattoos, scars, piercings, it’s always fun to choose. Find your favorite eyes, fix your eyebrows, play with your nose and lips.
Then you’ll notice that there are options such as cheekbone width. and cheekbone depth. There are cheekbone spread, size, thickness, shading, sharpness, and 10 other cheekbone attributes, but there isn’t much opinion on what a character’s cheekbones should look like. Then you’ll see options like ear rotation, eye bag density, neck occlusion, pore diameter, iris cloudiness, and philtrum depth. At this point, it’s like, “Look, I’m sorry you’re here. I promise you I’ll type your character’s name and walk away and never come back.”
About 5 to 10 minutes.
Lauren Morton, Associate Editor: total? Or just for the first time? Because the first is probably about 30 minutes in the character creator. “I just want to play games,” I think. Tweak all the sliders just in case, but be careful not to overdo it or take your face too seriously.
At 31 minutes, you have to see the character’s face outside the mood lighting of the creation screen and in the harsh light of game day. Boring hairstyles and I know better.Me know I wanted the character to stand out, but I chose a half pony because Trying to Not silly, but I should have gone for the extravagant updo.
I spent a lot of time in Dragon Age Inquisition’s Black Emporium, changing faces after the fact. I also picked up a ton of cash at the Barber Shop in Red Dead Online. And real money for character appearance consumables in MMOs.
I don’t know… 2 hours?
Brand Director Tim Clark said: I once panicked by blowing through the first hour of a two-hour Dragon Age Inquisition demo trying to properly portray my character’s freckles. No doubt Mass Effect had to be rebooted multiple times to fix the fishlip disaster that was revealed only once in the game, and how much time he spends on MMO character fashion next. Please tell me
Robin Valentine, Print Editor: I’ve gotten to the point where I’m with a character creator who’s happy that the developer just gave me 10 preset face choices. The modern trend towards endless precision sliders is a special kind of trap for my brain. I’m obsessive enough to need my characters to look exactly perfect before I start, but I’m also impatient and uncreative. I’m not good at getting good results out of that great level of selection. I quickly end up in this weird zone where my eyes can’t see anything, such as the visual equivalent of saying the same word so many times that it loses all meaning.
It ended up taking me hours to find something I was happy with, and the moment I stepped into the actual game, my characters looked terrible in the default lighting, or their clothes looked very weird to theirs. Body, or other imperfections I probably can’t live with.
At this point, it’s perfectly normal to restart RPG several times to get an acceptable result. I actually had a nervous breakdown when Monster Hunter World asked me to design cute cat friends as well.
Wes Fenron, Senior Editor: At least 30 minutes. If the character creator has more than sliders and colors his palette and a few basic presets to flick through, I usually spend about 30 minutes to his hour or so getting my character just how I want it. I can.I definitely put the emphasis on my cheekbones (should be pointy but they aren’t that too pointy) and eye spacing and hmm, do those brows look angry or just tough? I don’t think I’ve ever restarted the game after creating a character just to change something, but the details definitely worry me… at least until I hit the hour mark. That’s when you get into “fuck” mode and rush through the rest of the creation process impatiently.
Robin, If You Think Monster Hunter World Asks You To Make A Palico: Monster Hunter Rise Asks You To Make A Cat When Owning a dog allows you to employ a dozen furry workers. that’s too much.
But I still love Monster Hunter World Hunter. It’s a good character creation.
Jody Macgregor, Weekend/AU Editor: In my Saints Row review, I said that I had a fair amount of time with the character creator and ended up switching to the first default after the tutorial. After reading the other answers, it’s nice to know I’m not the only one frustrated with the custom face.The cheekbones could cut glass.
Dragon Age Origins makes Rogue a middle-aged tough guy and human like Michael Caine, and in the prologue he casts me as the second son of an aristocrat who looks the same age as me and calls me a “puppy”. I kept calling. Phew.
Lost Ark is probably the game I’ve spent the most time with as a character creator. There are small armies themed around characters from other games. My Paladin is Alistair from Dragon Age and my Sorceress is Tyrande Whisperwind from Warcraft. Created Geralt, Harley Quinn and Jeanette Voerman for Vampire: The Masquerade – Bloodlines.
Normally, a character as distinct as Janet would be impossible to recreate due to heterochromia, but in Lost Ark you can create a character with two different colored eyes. Her fangs were hard to pull out, but her facial tattoo options included a kind of crescent moon that I mirrored and made two of her, angled and moved to her lips. is included. After all that effort, she ended up wearing a hooded armor that completely changed her hairstyle. I don’t know why I care.
Brian Boll: 15-20 minutes max for some games that had a character creation option. But there were no “tweak” options, such as eyebrow or mouth size. Photo Mode will cumulatively spend much more time making adjustments shot by shot.
Zlot: You don’t usually spend a lot of time adjusting your character’s appearance. Maybe 5 minutes. However, when there are a lot of appearance options, there are some exceptions. City of Heroes/Villains takes about 30 minutes per costume his slot.
Zed crumpets: My process is to glimpse the default male character. and decide if he is accepted. If so, I’d skip it entirely. That’s how it goes most of the time. Sometimes I’m not a big fan of Mr. Default, so I might cycle through a few faces and hairstyles, but it won’t take me more than a minute. maybe.
But look, none of these characters can compare to my IRL. The air around me makes a faint sizzle. I will try the taste of bacon.
Corif: I usually play a game and after an hour or so a character puts on a helmet and I never see his face again. So character creation is… not that long.
Pifanger: I think I spent up to an hour creating my Skyrim character, but I’ve never seen him again because I played the entire game in first person and he’s covered head to toe in armor 100% of the time.
Sarafan: I spend a lot of time on the character creator, but not on the character look editor. Choosing the right set of abilities and skills is usually the most time consuming part. This can be ridiculously time consuming, especially if you have a few random variables. My personal record is that it took him 8 hours to create the entire party in his first Icewind Dale. It’s tempting to re-roll the dice on all these stats until you get a result you’re happy with.
Main: As an RPG aficionado, I love the deep and detailed character creation system. Depending on the complexity and number of characters you create, you can literally spend hours on character creation. If he only creates one character, like Elder Scrolls games, it might take an hour or he might only take two hours. for third-person view and/or photo mode).
But the ones that really consume my time are games that create parties of 2-6 characters, where the experience and survival depend on your choices, and which don’t include a ‘re-spec’ option later in the game. is. Make your choices wisely and live or die by them.
D&D games are a great example, where your choice of race, class, profession, alignment, stats, skills, and proficiency determine success or failure in the game world. Roll the dice again and again to get the perfect build you’re looking for. I envy Sarafan for spending his 8 hours partying in Icewind his Dale. Solasta Crown of the Magister recently spent hours in her D&D game (party of 4) creating characters, rolling dice, and spending points for skills, abilities, and feats. Very old school and detailed system.
JarlBSoD: spore! Anyone remember Spore? Which game has more fun and time-consuming character creation than others?