One of the best links to the past of the isometric action-adventure game Tunic is the manual. This is an in-game instruction that fills up gradually during the quest. Inspired by the glossy manual included with the game years ago, Tunic’s information book adds intricate illustrations, maps, and tips to help you along your journey.
According to Tunic lead developer Andrew Shouldice, the game’s manual is designed to capture the physical sensations found in the booklets that accompany classic 8-bit games. “It’s more fun to flip through something that feels real,” Scholtis explained. PS blog post“We went to great lengths to recreate the artifacts of the old printing process, even including a visible staple in the middle of the book.”
To capture the feel of a manual that had some wear and tear after years of being turned over, Shouldice made a real version of the booklet, folded, torn, taped and smudged. As the prototype shows actual combat damage, each page was scanned individually and used as a canvas for detailed illustrations explaining the tunic’s more complex mechanics.
In case you missed it, Tunic will be available on Nintendo Switch, PS5, and PS4 on September 27th. In GameSpot’s Tunic review he received a 9/10, with Richard Wakeling writing that it “reminds me of 8-bit and 16-bit”. It represents the times by presenting a vibrant and colorful world that offers a very difficult challenge. ”
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