Tinykin deftly blends platforming and puzzle-solving with minion management from Nintendo’s Pikmin series.Players control a flea-sized astronaut who travels from his home Star To Earth to trace the true origin of mankind. The explorer’s journey takes him to an ordinary house populated by sentient insects who worship a mysterious deity. To get home, the astronaut must collect common household items and assemble a rocket, with the help of a small, adorable alien he calls Tinykin. As a fan of the “big world little man” experience, Tinykin’s premise and world drew me in and its gameplay kept me satisfied until the end.
Perhaps reductively, the best way to describe Tinykin’s gameplay is “Pikmin as a platformer.” Each room in the house has a large, smartly laid out playground where the player uses his Tinykin of different types to overcome platforming challenges and solve environmental puzzles. These include a pink variety that carries objects, a red version that explodes on impact when thrown, and a green Tinykin of him that stacks vertically to form a living ladder. I love how the game introduces each Tinykin he is one stage at a time. Entire levels can be familiarized with their unique talents before introducing another stage.
Well-crafted puzzles get better (and more complex) as you recruit more Tinykins into the ranks. Some obstacles can be as simple as hauling oversized appliances from your trail. challenge to find a way Regardless of the puzzle format, the solutions tend to be relatively simple. Tinykin won’t force you to destroy your brain, at least not for very long. I found this level of challenge relaxing, yet engaging enough to avoid being routine or oversimplistic. Tinykin’s puzzle solving has a nice flow that keeps the experience moving, You can easily get it done.
Controlling the Tinykin is simple and intuitive, just aim and throw at a designated target. I also like that Tinykin can run jobs independently. This allows multitasking. While I gleefully collect scattered pollen (used to upgrade the hover feature), find missing letters in his bugs in the mail, and complete side quests, the 12 helpers are the object It’s great to do the work of getting the to its destination.
Tinykin is a collectible, like an old 3D platformer. Collecting items and finding secrets is challenging. It can also be a bundle of pollen. There are also missing pieces that are needed to complete side errands, such as recombining the photo with the frame. The World Is A Colorful, Oversized Jungle At his gym, he was impressed by how each room felt like a home, yet with distinct, organically placed pathways.
I had the most fun freely exploring and using whatever was in front of me, like shoving a protruding book or pulling open the washing machine door. Jumping over kitchens, hallways, or bathrooms is a joy from this small perspective, and the platforms feel very tight. and finding shortcuts like climbing ropes encourages backtracking. Because in a busy environment, the quest giver feels like a needle in a haystack whenever you ask for a job.
Tinykin feels good with an old-fashioned feel. Its challenges never get complicated and its design never reinvents the wheel. That’s fine. Tinykin has executed just a handful of ideas very well, making it a completely enjoyable and leisurely journey that takes only 6-8 hours. Don’t let this fun adventure hide under your radar.