After working on the pixel art for Speedollama, I now have the chance to sit down with Nicola Piovesan, the gameās designer, to ask him a few questions about the project. As part of the team, itās interesting to hear more about his creative process, the challenges we faced, and what went into making this fast and quirky game.
Letās start from the beginning. Where did the idea for Speedollama come from?
Nicola (N): Speedollama is my fourth game (fifth if you count an unfinished one), and with each new project, I aim to experiment. My previous games were mostly point-and-click adventures set in a dark, cyberpunk universe, but with this platformer, I explore something entirely differentābright, chaotic, and fun. Itās like my creative yin and yang. After working on something dramatic, I felt the need to dive into humor and vibrancy. Speedollama came from this need to create something colorful and fast-paced. And what could be more bizarre and fun than a war between llamas and alpacas?
What are the gameās standout features?
N: The retro-arcade feel is the first thing that hits youāfrom the pixel art graphics to the gameplay mechanics. But what really stands out is the speed. Speedollama is designed to be one of the fastest in its genre, especially in later stages when players unlock speed upgrades. Itās intense.

Some people have compared it to Metal Slug. Does that bother you?
N: Iāve seen Speedollama described as āMetal Slug with llamas,ā and while thatās flattering, itās also a bit frustrating when people imply I copied it. Sure, there are similaritiesāany retro, run-and-gun game will have themābut Speedollama does its own thing. Itās not just a horizontal side-scroller; it develops vertically, making it more of a platformer. Plus, it has procedurally generated levels and a ācollectathonā element where players race against the clock to gather items. So, while the comparisons are inevitable, I think weāve crafted a unique experience.
Isnāt it risky to release this game an indie market saturated with so many pixelated platformers?
N: Absolutely, itās a risk. Iāll admit, Iām not great at market research or developing games with a specific audience in mind. I tend to go with my gutāif I like an idea, Iāll run with it. That said, I do listen to feedback. We released a demo about a year ago, and I took a lot of player suggestions to improve the game. Yes, the market is crowded, and pixel-art platformers are everywhere, which might make Speedollama hard to notice at first. But I believe that once people pick up a controller and feel the speed and fun, theyāll see itās something special.

How large was the team behind Speedollama?
N: This is an interesting question because people often wonder if Speedollama was a solo project. The answer is both yes and no. If you define a solo project as one person doing absolutely everything, then noāit wasnāt just me. You, for instance, were the lead pixel artist, and we had a couple more pixel artists, two animators, a music composer, voice actors, and a small team of beta testers. In total, around eight or nine people contributed to the game. However, if by āsolo projectā you mean one person handling most of the developmentācoding, writing, level design, enemy AI, UI, sound, and even marketingāthen yes, it was largely my work. I did everything except create the art and music, which was handled by you and other talented folks. But their contributions were crucial, especially in bringing the gameās unique, quirky visual style to life.
The indie game market is a tough space, no doubt. There are tons of platformers coming out every month, and standing out is a challenge. But Iām confident that Speedollama brings something fresh to the tableāitās fast, eccentric, and a lot of fun to play. I canāt wait to see how players respond to this wild, goofy adventure.
Pick up Speedollama today on Xbox.
Speedollama
Chaosmonger Studio
$8.99
$8.09
Speedollama is a fast platformer shooter that sets a new benchmark for speed in the genre. Bursting with quirky humor and vibrant pixelated carnage, this game is not for the faint of heart. Are you ready to embrace the chaos and prove your skills?
Packed with hilarious splatter elements, fast-paced action, a variety of upgrades and weapons, and loads of humor, Speedollama promises to entertain gamers of all ages.
The game’s visuals feature pixel art to capture a retro-arcade aesthetic, reminiscent of late 80s and early 90s games. Drawing inspiration from classic titles like Metal Slug and Turrican, as well as modern hits like Broforce, Mercenary Kings, and Pizza Tower, Speedollama delivers a nostalgic yet fresh gaming experience.
STORYLINE
A wise old llama has enlisted a group of elite mercenaries for an almost impossible mission: to destroy the alpaca army that has waged a brutal war to exterminate the llamas and seize world domination. Equipped with a powerful tunneling machine, the llamas embark on a bizarre journey, burrowing through the earth, collecting funky substances, and battling the relentless alpaca forces along with their beastly allies.
