The gaming industry has discovered priceless relics of its illustrious past, and visitors to the museum and visitors to this artbook, The Game Console 2.0: A Photographic History from Xbox Atari. A historical study of the gaming industry, combined with a catalog of design trends from the 2020s to 2020s, it’s a fascinating read for those who started playing video games way back in the (millennium) century. You will definitely find a lot of interesting things in this book.
Title | The Game Console 2.0: The history of photography from Atari to Xbox |
genre | art book |
author | Evan Amos |
translation | unlock team |
the publisher | No starch press, MAL’OPUS |
Publication year | 2022 |
page | 312 |
format | 26×21cm |
binder | hard cover |
language | Ukrainian |
website | Maropus |
The first edition of The Game Console book was published in 2018 without index 2.0 yet. Thanks to the author’s persistence, I just wanted to add some good pictures of gaming consoles from the past to the Wikipedia article and it popped up. missing there. And so it began… This project captivated Evan Amos and he began adding hundreds of photos, buying rare consoles, creating a Kickstarter, and allowing everyone to support his passion.
As a result, Evan Amos owns a huge collection of consoles and has made many acquaintances among avid collectors of rare games before finally creating this book.
Game Console 2.0 is the second edition of this book, an updated and improved edition that covers the latest 9th generation consoles (Nintendo Switch, PlayStation 5, Xbox Series S|X, etc.) and everything missing from the previous edition. A few rare systems have been added. Also, the author corrected some errors and system turnover.
If you liked the games of the last century, this artbook (although this is the wrong definition in our opinion) is a fun encounter with the past and a kind of timepiece that takes you back to your childhood. Travel. It’s truly an emotional moment to remember your first introduction to the world of video games, your first consoles, your first victories and defeats. But it is quite expensive.
The Game Console 2.0, on the other hand, is a rather dry, almost academic publication that merely presents facts and provides pictures of each generation of each console, but there are historical There is something from catalogs of various exhibitions and a selection of ethnographies created after trips to exotic countries. The Mystery Mockup of “.
The book begins with the first consumer game console, the Magnavox Odyssey console (1972). Not Ralph Baer’s famous “Brown Box” (1967). Because Baer’s project was only a prototype and was never sold. On the other hand, the brown box is also in this book. Coleco Telstar Arcade with steering wheel and guns (1977), first Microvision handheld console (1979), educational console (yes, there was one) Interactive Vision (1989), as well as very rare and eccentric consoles , Nintendo’s semi-portable 3D glasses console Virtual Boy (1995) and the very strange Tiger R-Zone console (1995) are in the form of a blindfold with a display in one eye.
But what The Game Console 2.0 lacks is a PC. The author warns about this at the beginning of the book and I even understand why he decided so. If you add more PCs, you have to change the configuration every year. On the other hand, there are also some pre-configured PCs from well-known console makers and similar PCs. For example, he can add nine PCs, one for each generation of set-top boxes, and specify various configurations. Perhaps this is material for another book. From 1998 to 2011 he could have done the same if we hadn’t lost the archive containing the “Home PC” photos.
Even Ukraine is mentioned in the book The Game Console 2.0. After all, we make some of the best retrogaming devices.these are ever drive Device developed by Ukrainian engineer Ihor KRIKzz Holubovskyi. By the way, EverDrive actively supports the military.
MAL’OPUS Publishing’s book translation was done by a team of game translators unlock team, familiar with the terminology. And the translation is really good. The only thing we really didn’t like was the verb abuse. In addition, it is worth translating the symbols of some currencies. Not all readers know how the Brazilian Real or South Korean Won are shown in writing.
The Game Console 2.0: A photographic history from Atari to Xbox is a truly unique book (yes, I know it’s a cliché) that makes a great gift for anyone who loves video games. Moreover, I am very pleased with the fact that even in the midst of an all-out war, Ukrainian publishers produce such rare, rare and expensive books. UAH 900, but not so high with today’s price of UAH 200-300 for paper bound books in octavio format.
So we support Ukrainian, read Ukrainian and buy Ukrainian!