If you’re struggling to solve the windmill puzzle in A Plague Tale: Requiem, you’re not alone. This puzzle is not found until you reach Chapter 9. The way should have been open to Arnaud at that point. (opens in new tab) and probably saved the herbalist (opens in new tab)You may be pleased to know that this is a more traditional (and optional) puzzle as opposed to these examples.
You’re probably familiar with rat-infested medieval France, but that doesn’t mean there’s nothing left to discover. When you’re ready to solve A Plague Tale: Requiem’s windmill puzzle, you’ll need to:
A Plague Tale: Requiem Windmill Puzzle Solution
Upon reaching an open area in Chapter 9, you’ll find four windmills, as well as an underground map of caves that will give you clues to the puzzle. you need to make sure that The windmills are numbered in Roman numerals and the solution to the puzzle is I and II are off in the meantime III and IV are rotating.
You can walk straight through the first windmill door and interact with the mechanism at the top to stop the spinning. In the second windmill, you’ll need to pull apart some boxes blocking the door, then climb up and push the gab to get inside. Skip the third windmill as it is already spinning, and crawl under the wooden cart of the fourth windmill to reach the ladder. From here, you can shoot the lock inside the door through the window to access the mechanism inside.
If you do everything right, the ground shakes and Hugo comments that he feels something move. Next you need to find an underground cave.
Find the stone archway nearby and go down the slope. At the bottom, turn right and look for the top of the ladder sticking out of the hole. Follow the tunnel down the road, past the underground map until you reach an open area, then follow the wooden walkway to the right. The treasure chest here has some goodies, along with bracers that help Amicia recover faster from enemy attacks.