The Last of Us Part 1 is not affected by Shader Plague (opens in new tab) This causes many PC games to stutter or crash.
Sony’s latest PC port works with all kinds of hardware regardless of the game’s modest system requirements. Players report stuttering, frame rate discrepancies, and frequent crashes.
The root of the problem seems to be the game’s shader compilation. This has been a common problem in PC games for the last few years. The graphics card has to do some preprocessing before the world is rendered correctly, and it has to do it at least once in preparation for every scene in the game. In some cases, developers can precompile shaders so they aren’t needed when the game starts, but this isn’t common practice.
The Last of Us Part 1 allows you to start the game immediately and compile shaders in the background, but it will warn you about performance issues. I decided to play the game straight away, but the shader progress was that he only hit 40% in the 10 minutes he played before crashing. After rebooting, the progress jumped to 80%. Note that my PC has an Nvidia RTX 3080 Ti, Intel Core i9 12900K, and 32GB of RAM. That’s more than enough to run a game like this on moderate settings with DLSS on.
An early cutscene during the game’s intro sequence asked us to wait, presumably to load shaders for the next sequence.Otherwise, it worked fine until Joel and Tess took their first steps into an overgrown city, with Nvidia 4090s to 2070s all sorts of hardware allowing a player with his setup to run the game subreddit (opens in new tab) and Steam Forums (opens in new tab) Stuttering and crashes are reported to persist until shader compilation completes.
The game is over on Steam 1,400 reviews (opens in new tab) It is “mostly negative”. Many of them criticize how long it takes to compile a shader, how many crashes it has, and how much system resources it eats up when it’s done.steam user Banja (opens in new tab)Negative reviews read only “The Crash of Us™ Part I”.
The PC version was co-developed by Naughty Dog and Iron Galaxy. Iron Galaxy is the same studio that recently brought you the Uncharted: Legacy of Thieves Collection. (opens in new tab) computer. It’s unclear how much work Naughty Dog has done on his PC version itself, but “sharing our stories and experiences not only on PC but also on his PS5 is something Naughty Dog has embraced and supports moving forward. I will continue to do so,” he said. blog post (opens in new tab) Today it suggests that it will be part of future PC ports.
Uncharted is Iron Galaxy’s final PC port, with a limited set of graphics options, but aside from a bit of stuttering at startup, it seems to work fine for most people. The last Sony PC port, Returnal (opens in new tab)developed by Climax Studios and coming to God of War in 2021 (opens in new tab) The PC version was done with Jetpack Interactive.
Sony has not commented on the port’s performance or whether it plans to release a patch anytime soon.
The Great Success of The Last of Us Adaptation (opens in new tab) on HBO has almost certainly persuaded many to finally try the game, but until it works right, we recommend you start rewatching it instead.