indie games are not Have Do your own thing to succeed (look at something like Prodeus), but 2D Airoheart legend of zelda Unless it’s a direct imitation of Nintendo’s immortal series, you can’t be confident in its construction or design.
This action-adventure title sets itself apart by introducing a more nuanced narrative into the classic formula. It tells the story of neighboring nations on the brink of war as quiet protagonist Airohart does his best to keep the peace, and sprinkles a small cast of named characters into the mix. It’s an interesting idea to anchor it to the story, but the writing isn’t particularly engaging and the character is pretty flat.
Airoheart potentially doubles down in terms of gameplay and seeks to improve upon its inspiration, but the harsh truth is that it doesn’t match its predecessor. It can be frustratingly picky about placement. Puzzles often feel either too basic or embarrassingly vague. Exploration can seem completely unrewarding at times, and the lack of dungeon maps leads to a lot of backtracking, especially later on.
At least I like the rune system. Instead of carrying around a hut-worthy tool, Airohart makes use of a magic wand that can be imbued with various runes to alter its effects. , there are also runes needed to pave the way to new realms of the world. This is a great way to keep all her abilities under one roof.
Aeroheart’s, uh, heart It’s in the right place – and it’s teeth Overall an okay Zelda clone, but the game has some notable flaws.