Author: Valhalladidde

807 is here! ? This week, the Switch 2 news cycle is in full swing:? Splatoon Raiders officially has a release date! Find out when the inklings are coming to Switch 2.? Tomodachi Life is living the dream, topping the UK charts and even beating Capcom’s Pragmata.?? Overwatch is officially out on Switch 2—we discuss the 60fps performance and how it feels in handheld.?? Majora’s Mask gets a native port to… the PS Vita? We look at the latest in recompilation tech.? Plus, we celebrate 37 years of the Game Boy!.? In Change the System:– Justin gets his Skell in…

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PC

As roguelikes go, NetHack is a museum piece. I don’t say that because it’s old—though it is extremely old, originally released as it was in the same year that Lethal Weapon hit theaters—but because it is literally in the Museum of Modern Art alongside SimCity 2000 and Portal. It’s a massively influential and historic game, and as of yesterday, it’s new all over again.That’s thanks to a 5.0.0 release because, yes, the game is still in active development after nearly 40 years. It’s an open-source project with the source code maintained by a pantheon of coders and community members called…

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PC

In a new video on his YouTube channel, veteran RPG designer Tim Cain outlined how he’s seen the internet change games and game development, from the first message boards to the ubiquity of streaming content. As with everything, there are pluses and minuses, but he seemed deeply concerned with the state of commentary about and around games.Charting overall progress, Cain describes a trend from possibility to restriction for developers, and open to closed-mindedness on the part of gamers. Absent a unified discourse, Cain thinks the 1980s allowed for a much more freeform environment for developers, one without calcified genres and…

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PC

In a new video on his YouTube channel, veteran RPG designer Tim Cain outlined how he’s seen the internet change games and game development, from the first message boards to the ubiquity of streaming content. As with everything, there are pluses and minuses, but he seemed deeply concerned with the state of commentary about and around games.Charting overall progress, Cain describes a trend from possibility to restriction for developers, and open to closed-mindedness on the part of gamers. Absent a unified discourse, Cain thinks the 1980s allowed for a much more freeform environment for developers, one without calcified genres and…

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Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey, everybody! Sid and I are back this week to celebrate the launch of Saros with a special interview featuring Actor Rahul Kohli and Creative Director Gregory Loudeni from Housemarque. Stuff We Talked About Next week’s release highlights: Wax Heads | PS5  Mixtape | PS5 Arc Raiders PS5 Pro update — The new PS5 Pro update is now available and it brings PSSR upscaling and other enhancements to the third-person extraction shooter. 4:Loop The Scanner boss design — The feature offers a walkthrough of the design process behind…

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Tomodachi Life: Living the Dream is a simulation game unlike anything else you’ve experienced. Instead of directly controlling your characters, like in traditional sims, you create Miis and essentially watch them live their lives on their own terms. The result is a kind of controlled, uncensored chaos where your island quickly becomes full of unpredictable and often ridiculous interactions that feel more like observing sea monkeys than managing an island. If you were a fan of the original Tomodachi Life game on the 3DS, then you were probably just as excited about this new installment as I was. But…

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