A simple question: What could be more terrifying than the impenetrable depths of our oceans, where completely undocumented sea creatures roam in a life of constant darkness, and human life is utterly utterly irrelevant? The Impossible Place? It’s on the frozen moon of an alien planet whose upper surface is also undocumented and full of unspeakable perniciousness. And scarier than both of those things. What’s that? You’re stuck in a submarine with other people.
This is more or less the setting for a hardcore multiplayer sci-fi submarine survival simulation barotrauma (opens in new tab)You and a team of 15 other players (AIs, since there’s also a single-player mode) dive deep into the depths of Jupiter’s moon Europa, continuing to operate your submarine, moving between underwater biomes to complete missions, and the aforementioned. fend off the unspeakable harmfulness of you communicate you delegate Each of them works hard in their assigned roles and completes missions as a team.
So it has probably happened at least once since Bartrauma was released in Early Access in 2019. I don’t have the numbers in front of me, but despite having over 2.5 million players, 99.99991% of play sessions aren’t like that. In reality, Barotrauma is the most bizarre, chaotic, and hilarious game about sabotage, deception, and skull daggers ever committed beneath the surface. As such, there is a little Among Us. If Among Us is a grindhouse horror where crew members inject each other with deadly parasitic viruses to paralyze and mute them.
Now that the full release has arrived, players will have a chance to check out a new tutorial and a completely overhauled campaign filled with a scripted event system. It’s not enough here to worry about someone singing to you with a shotgun in your face, or a giant shrimp-like creature destroying the deck below you. It seems that
The graphics and environments are also pretty polished over the course of Barotraum’s early access phase, and V1.0 looks really unnerving and moody and unlike most others. It’s a really important theme. Light is a rare commodity in the frozen waters of the moon, and terrible, terrible things happen outside of it.
The Barotrauma community is much more involved in the development of the game. Lead developer Joonas Rikkonen has been toying with the idea of creating a completely non-scripted sandbox experience of his style in the vein of the dwarves his fortress, and will make his build playable public in 2016. published. Rikkonen took a job at Finnish studio Fakefish to continue development.
Barotrauma’s Discord community currently has over 30,000 members. Their feedback has shaped the game over the past four years, and they have been actively working to extend the framework of the game. Fakefish has made available to its community the source code and all development tools used to create the game. In his Steam Workshop he has over 60,000 different entries. I have yet to find anything that will stop me from being terribly frightened. Fakefish included one of his player-created ships in this 1.0 release of the base game as part of a community contest.
Also new for players who haven’t been submerged since v1.0 arrived are explorable outposts, other submarine wrecks, and improved alien ruins.There are more monsters and missions out there and character progression is deeper thanks to the talent system.Barotrauma complete his 1.0 release Available now on Steam (opens in new tab).