In March, not long after Diablo 4’s second beta weekend ended, Blizzard released a set of stats that revealed players spent a total of nearly 7,000 years in-game during the six days of accessibility. I made itAccording to the latest statistics, all these cumulatively over 30,000 yearsSince the game’s Early Access period began on June 1st, Sanctuary has reached 276 million hours.
For reference, 30,000 years ago was the late Stone Age, and Diablo 1 was still in the pre-development stage, and when I said, “BTS’s Halsey and Suga collaborated on a Lilith-themed music video,” they said, will be beaten to death.by not-so-gentle ancestors etsy the iceman. Going the other way, 30,000 years into the future, we are, of course, at the beginning of the Horus heresy and the fall of the human empire.
In short, it’s taking too long, and that’s not the only amazing number Blizzard boasts. In his 276 million hours in the game, players slaughtered his 276 billion monsters and died only 317 million times (of which his 5.8 million provided by Butcher). So, overall I’d say his KDR is around 871. The environment is completely trampled in a never-ending war of player versus environment.
However, PvP is a more low-key story. So far he’s only had 430,000 players die in PvP combat, but I can’t help but imagine it’s because most players avoid it. I certainly do too. Diablo is about turning mob hordes into thin paste, not fighting people who can meaningfully fight back. That’s just rude.
Finally, the most surprising statistic is the amount of cash the game is printing, but I’m in favor of Activision Blizzard for focusing on such thematically appropriate milestones. Since its full release on June 6, the game has grossed over $666 million, though Blizzard has yet to reveal how many copies it’s actually sold. many? There are probably many.