![Beyond Good and Evil - Box Art Brawl](https://images.nintendolife.com/1487b72673033/beyond-good-and-evil-box-art-brawl.900x.jpg)
Hello everyone. Welcome to another edition of Box Art Brawl.
Last time, I considered N64’s Yoshi’s Island. Ultimately, the vote favored Japanese box art for its beautiful embroidery aesthetic over traditional North American and European approaches. Japan won almost overwhelmingly with 64% of the votes. wonderful!
This time, we jumped back in time a bit to 2003 with the release of Beyond Good and Evil for Ubisoft’s GameCube. The action-adventure was deemed a commercial failure, but still gained a huge cult following, and Ubisoft announced his sequel in 2008, which has yet to be published. oh well.
Unfortunately “Beyond Good and Evil” was not released in Japan in 2003. So this week we’ll be looking at North American and European box art. With that in mind, why not crack it?
Please vote in the poll below. First, let’s check out the box art design itself.
North America
![Beyond Good and Evil - NA](https://images.nintendolife.com/b6fd35b4792ac/beyond-good-and-evil-na.900x.jpg)
Both variants here are relatively similar to each other. Both have to say that Jade, the journalist protagonist of the game, is a very bad look. The North American version features a more close-up image of the character, with the logo itself sitting directly above her.
The background also provides a glimpse into the game world, giving the overall image a great sense of place. Overall, it was a decent effort!
Europe
![Beyond Good and Evil - EU](https://images.nintendolife.com/04f2003eaf142/beyond-good-and-evil-eu.900x.jpg)
Here we can see a little more of Jade herself, who is central to the composition. Compared to the North American version, the overall brightness of the image has improved slightly, and it can be said that Jade’s pose has more impact.
This is going to be a big deal! Ladies and gentlemen, please.
Thanks for voting! See you next time for another round of the Box Art Brawl.