Ten years later bullet stormsomehow endure.
In retrospect, this wasn’t what you’d expect from a game that scans for Duke Nukem-esque guilty pleasures that fell far short of sales expectations. violent for no reason absurdly foul-mouthed (Anyone remember “Hey, dick boobs!”?) bullet storm garnered admiring reviews especially when it comes to gameplay economy of ammunitionI don’t think it’s a “ahead of its time” game.
But Radomir Kucharski of Polish virtual reality port shop Incuvo argues: bullet storm Manufacturer People Can Fly Acquired by the end of 2021.
“When we were looking for our next project, we looked to our next project. bullet storm And I thought that this game was actually designed for VR, including the mechanics of it,” Kucharski said. “bullet storm It was so action-packed, so close to the action, and the physical interactions made it feel like it was designed for VR. ”
At the time, Incuvo was independent and had just completed two VR adaptations of Bloober Team’s horror titles. layers of fear and Blair Witch, compatible with both Oculus Quest and PlayStation VR. Incuvo had been successful in adapting established games on a hiring basis, and Kucharski was looking for another hit to keep the studio’s momentum going. It also helped that People Can Fly, like his Bloober Team, is a Polish-based developer.
More importantly, Kucharski said, it has achieved a cult following. bullet storm I keep enjoying it. Electronic Arts and Epic Games effectively abandoned the facility after falling short of profit and sales expectations. People Can Fly, which Epic acquired in 2013 and spun off in 2015, retains ownership of the franchise and has enough viewers to release remastered versions for consoles in 2017 and his 2019 release. I kept the numbers.
“I was very interested in first-person shooters,” says Kucharski, a developer who had worked on Medal of Honor and other military shooters in the previous decade. bullet stormlaunch. “I found bullet storm Very unique; I thought the gameplay was very fresh and groundbreaking at the time. ”
A groundbreaking component that seemed to leave behind all the swearing and violence in the original marketing, bullet storm‘Skillshot’ gameplay loop. Use of the environment to creatively eliminate enemies. And the “chain of energy” that the hero Grayson Hunt uses to lasso, stun, and destroy his enemies.
Kucharski says leads are the most VR-ready feature bullet stormoriginal gameplay. For example, reloading a weapon is a more meaningful experience. Kucharski reasoned that the dual-wielding nature of holding a gun in one hand and a leash in the other could be more easily represented by having dedicated controllers for both hands of the player. “This is not possible with a standard controller or keyboard and mouse.”
Bulletstorm VR definitely no Kucharski emphasized that it was an adaptation of the series to a rail shooter. Players can freely roam the levels just like in the original. The adaptation is also faithful to the original, but Kucharski said the game isn’t a “one-for-one copy.” I would like to say it’s a new game, but the original story is the same. ” Half the levels are exactly the same as the original bullet stormeven if that doesn’t mean a change in narrative, “but there is new content,” he said.
“We used a lot of assets from the original game,” Kucharski said. “We had to redo some work. Obviously, we had to change the engine from the old Unreal 3 he is using now to 4.27. We had to rework a lot of things, but the assets is based on the original.”
Bulletstorm VRwas announced in early June and is set to launch for Meta Quest and PlayStation VR 2 in late 2023. bullet stormWith its advanced gameplay, Kuchalski said the game will continue with the same gruff tone as its predecessor.
“Oh, this game is still pretty violent,” he exclaimed. “Violence goes too far. It’s not serious. It’s fun.”