Infinity Ward has outlined the upcoming changes. Call of Duty: Modern Warfare 2 Multiplayer at startup. The day one patch addresses enemy visibility, tweaks footstep audio, fixes third-person aiming, matchmaking, and more. In a blog, the developer revealed that a record-breaking number of players entered the beta for Modern Warfare 2 and provided “invaluable feedback” as it is currently being implemented. We would also like to thank our fans for their positive feedback on the campaign.
Call of Duty: Modern Warfare 2 Multiplayer Patch Notes
full patch notes As follows:
enemy visibility
- Added diamond icons above enemy heads. This makes it easier for players to clearly identify their in-game opponents.
- Additionally, we continue to tweak lighting and contrast to improve enemy visibility.
audio
- Reduced the overall range of footstep audio. This allows enemy players to get close to the target before footsteps are detected. We’re also continuing to tweak teammate footstep audio based on feedback from the beta.
- Significantly decreased the volume range of the in-world activation sound effects of the Field of Dead Silence upgrade.
third party
- Based on feedback from the beta, aiming down sights now stays in 3rd person POV with low zoom optics. Only high-magnification optics (ACOG and later) and special optics such as hybrids and thermals return to first-person view. We believe this will improve the third-person experience while keeping gameplay balanced. Feedback for this mode has been very positive and we will continue to investigate its use as a modifier.
weapons
- We continue to tweak weapons throughout the game according to both beta player feedback and game data. With continued support post-launch, players can expect more details on weapon adjustments.
UI
- We’ve worked hard on numerous UI updates to make accessing and customizing your loadouts more seamless. Improved menu navigation and continued UX optimization.
movement
- Slides, ledge hangs and dives have been refined. It also addressed several locomotion exploits following the beta.
matchmaking
- Implemented some changes aimed at reducing lobby disbanding between matches. We are looking forward to testing this at scale and getting your feedback.