The Soapbox feature allows individual writers and contributors to voice their opinions on hot topics and random bites.
todayRory looks at every suspect, then at every “miracle” switchport, then back at the suspect, and again…
I don’t know who needs to hear this, but the Nintendo Switch is not an N64. On the surface it seems like a blatant statement, but I’ve seen them talking on the internet lately and it feels like it needs to be said.
The release of the decidedly rather terrifying Pokemon Scarlet and Violet late last year seems to have completely poisoned any discussion of the Switch’s capabilities.
Granted, these aren’t a handsome pair, but cherry-picking ugly games that are likely rushing to a tight deadline and holding them as the pinnacle of console functionality is a stupid and malicious argument. It’s like saying the PS5 is weak. balan wonder world exists. Yes, sorry to remind you, it still exists.
Sure, the Switch’s 2015 mobile SoC is coming of age with 9th generation consoles thundering, but in the right hands, it still manages to produce some impressive results, making Switch’s Call of There’s no reason why the Duty title couldn’t be done. It is wonderful. This thing can run Crysis Remastered to shout out!
Let’s take that example and run it. Famous for ruthlessly bringing the finest high-end PCs to their knees, the game introduces completely overhauled environments while maintaining fully destructible environments and working perfectly on a pocket-sized Switch. I came to , a voxel-based real-time global illumination lighting engine.
And what about Alien Isolation, which our friends at Digital Foundry concluded was better than the PlayStation 4 version? What about DOOM Eternal, Wolfenstein II: The New Colossus, and Dying Light? But they are all incredibly impressive and playable ports in their own right?
Look, I’m not suggesting that the potential Switch version is the best-looking one on the market.To be honest, I think Microsoft is probably considering a release on Nintendo’s next-gen console at this point. But to suggest that it’s some sort of horrific, underperforming mess seems odd, conveniently ignoring much of the evidence to the contrary.
Microsoft has already shown its willingness to work hard to provide a great experience for Nintendo players. Remember it’s a struggling game), developer Moon Studios was achieving around 20 fps in early builds.
At first, the 30 fps target seemed like the limit, but through hard work and smart optimizations, the team managed to get the final game running at a buttery smooth 60 fps.