Earlier this week, Cities: Skylines 2 developer post It revealed that the game’s “agents” (who the developers represent for pedestrians, cars, etc.) have received some significant improvements, and that the on-screen citizens’ abilities have been significantly upgraded.
“Pathfinding calculations are more and more detailed than in Cities: Skylines,” the blog explains. “However, the computation is more efficient, and pathfinding and simulation, among other computations, take advantage of all the advantages, resulting in higher overall performance.” processing power. ”
So what does that mean for Skylines players? “Cities: Skylines 2 doesn’t have hard limits on agents moving around cities. Overall simulation and pathfinding performance is significantly improved.” This means a larger population is possible.”
“The only real limitation to simulation is the hardware limitations of the platform on which the game runs.”
This is a big step up from the original Skylines’ tight limit of around 65,000 agents. With this restriction, only one agent can see her while the population is in the hundreds of thousands. Limited number on screen.
Reactions on Skylines Reddit It was a mix of skepticism, skepticism and excitement about hardware safety. User evilsummoned_2 wrote, “Yes, my poor CPU is having a stroke right now,” and garion333 wrote:
Regarding the unlimited limit itself, user Ok-Kaleidscope5627 wrote: “I hit the limit once or twice, [in the first game]Always knowing it was looming killed any desire for any city I was really excited about. Because I knew when the city really started to get better it would disappear for reasons beyond my control. ”
However, this does not mean that the game’s civilian population is infinite, or that hundreds of thousands of civilians can be handled without any pressure. Unless you want to punch holes in your CPU, the hardware will tap out at some point, subject to limits that vary from player to player.
But now that limitation has been lifted and the game’s pathfinding AI is vastly improved, and parking ease and transportation costs are factored into decision-making, and we’re one step closer to building a straight matrix. I think it will be another decade or so before city builders have us worrying through the night about what will happen to our intelligent citizens if we quit desktops.