Developer Owlchemy Labs quickly found a winning formula in virtual reality titles, especially Job Simulator. It is widely regarded as one of the medium’s early successes, offering players a lot of control and a fun space to play. You can feel the same core running through Cosmonias High. PSVR2 A launch game that emphasizes free-flowing fun.
You play as someone new to the prestigious school, an intergalactic institution for aliens of all shapes and sizes. As Prismi, you can adapt to your surroundings and develop new abilities on the fly by reacting to specific situations. occurs. So what’s the first ability? You can now shoot water from your hands.
Many of these abilities will be unlocked as you progress through the adventure. The game’s structure is non-linear and actively encourages exploration of the school without any real guidance. It’s a place to discover. But you can go at your own pace and you won’t be penalized for going crazy.
The overall effect is that the game becomes a soft Metroidvania of sorts. As you unlock new abilities, you’ll find more ways to interact with your surroundings and discover new parts of the school that were previously sealed away. There is a great sense of progress when you find a toy that you can spin.
Another measure of progress is earning credits. You can take on specific assignments within the class. These basically reward you with credits that are just tokens of having accomplished something. There are also plenty of optional credits scattered throughout the school. A small display shows you what you need, just find or create the object you want. They are all pretty simple, as reaching some areas requires a certain number of credits.
Chatting with classmates and teachers is also worthwhile. Because you may take on additional quests. Like all interactions in the game, the dialogue with the characters is pretty novel. Just wave at someone and they will start talking to you. You can then reach up to your mouth to pull out a speech bubble and select a few topics. feel well.
Again, such designs are everywhere. This is where power comes into play. You can create gusts of wind, scale objects, and grab things from a distance. The important thing is that they are all fun and intuitive to use, and that the environment responds as expected. For example, you can extinguish fires with water jets or open large hatches to discover new locations. It’s all pretty clean.
They are showcased well in classes that are space-themed variations of regular subjects.Chemosophy lets you experiment with unusual chemicals and combine them to create fun new materials. Visualetics is an art room where you can draw pictures using stamps. Astralgebra is all about planets and is set within a self-contained zero-gravity zone. Each one has some interesting ideas that you can of course play around with in your spare time.
The PSVR2 Sense Controller is heavily used. Grab and release the object with L1 and R1. This feels very natural once you get used to it. Pressing either X or Square to use the power and make a fist changes the behavior of the power. Changing power is when you touch the crystal on the back of your hand and choose what you want.
The entire game is delivered with a stoic demeanor, but the school is clearly experiencing some kind of dysfunction and is crumbling around you. is. It matches the incredibly colorful and stylized visual style.
Use Snap Turn when you want to teleport, which is a common mode of movement in VR, and don’t want to physically turn in place. These navigation methods were perfectly comfortable and didn’t make me sick at all, but I was surprised at how few options there were. There is also no “sticky” option for grabbing items. It’s not the end of the world, but I was hoping for a little more flexibility in this department.
That said, I must mention the little student mode that you can toggle to increase your player character’s height. We ended up using it to sit and play. If I start the game and sit still, the spawn is too short to play properly. Even though sitting is advertised as an option, it is clear that you are meant to play standing up.
The good news is that tracking is excellent on both controllers and headsets, as is haptic feedback. Great for reading in-game books and other text.
Conclusion
Cosmocious High is a candy-colored treat for players of all ages. The developer, Owlchemy Labs, has applied his low-pressure sandbox experience to a crazy school full of things to see and do. There are some great VR designs on display. The class offers a variety of tasks to get the most out of Sony’s new hardware.It would have been nice to have some comfort options, but sitting down to play is not TRUE The game’s relaxed tone and varied gameplay make it worth subscribing.