A game the size of The Elder Scrolls V: Skyrim has ample opportunity to confuse players with disgusting achievements.
Skyrim is notoriously complex to complete, but a lot of that comes down to the size of the game and how long it naturally takes to complete. If you play until you get there. The site estimates this could take around 100 hours (longer if you factor in DLC areas), but in the spirit of this feature series, the grind is what Bethesda gives us. Let’s take a look at some ways it can get even worse. Elder Trolls V…
BS GS is TA’s original editorial series that ruminates on how hard it would have been if the developers had taken their achievement list to the next level. A billion kills, playing every day for a year, etc., we try to focus on specific details and possibilities rather than the simple grind. Up.
The Elder Scrolls V: Skyrim — unlock all perks
This time around, we’re going to look at things that weren’t possible in Skyrim’s first release, but became achievable with subsequent updates and special edition re-releases — claiming all the perks in the game. Yes, it’s pretty pointless in melee builds, for example, because you don’t have to worry about magic boost bonuses, but teeth I thought it would be interesting to dig into what exactly that entails in a massive game like Skyrim, as it’s exactly the kind of achievement you’d find on quite a few RPG achievement lists. Why couldn’t you? Well, since the max for an individual skill is 100, and skill progression is directly linked to character level in Skyrim, this translates to a hard character level cap of 81, for a total of 251 A total of 80 of them can be unlocked. 1/3 of everything on offer. Realistically, this is likely enough to get you more or less everything related to how to create a character, but when the v1.9 update was released in 2013, completionists had their glorious hour You will get
Currently, the skill cap is 100, but once you reach that point, you can make the skill legendary, reset the skill to 15 (plus the racial bonus), and refund the perk points spent on the respective tree. increase. Grind to proper level. This leads to a virtually unlimited character level cap. This process can be repeated multiple times with all 18 skills. game. Even if some skills level up faster than others, it doesn’t make it any faster. To do. First, if you take this silly grind further and reach around character level 500, you actually lose a lot of perks — there are only 251 total perks available. , but this means that if the level is too high the points will overflow past that point and be reset to 0. Second, patch 1.9 realistically removed the level cap from the game, it didn’t. For realCharacter level is stored as a 4-character hex value, and the actual level cap is 65,535 (FFFF in hexadecimal). According to players who have used console commands to push the game to its limits, leveling past this point apparently just crashes the game.
Perhaps the best thing about this terrible achievement is that it is utterly pointless. As mentioned above, your character will gradually evolve into a jack of all trades in Skyrim, but everyone has their own preferred playstyle, so a multitude of perks won’t affect your character. Why would a tanky melee fighter built around heavy armor not care about the perks of light armor at all? Do stealthy ranged builds really get anything from the perks of two-handed weapons? It’s perfectionism for the sake of perfectionism, so that’s why I’m calling it here – yes options are nice and things like hades unlock all weapon aspects and It’s similar, nothing superfluous so no problem. Everything you need to unlock for that achievement is placed in the specific build. This is important if it runs within an hour. In Skyrim, probably less than half (at most) of all perks are online at any given time, and players rarely leave his zone of comfort in building characters they’ve spent hundreds of hours working on. Better to
Grindy achievements are absolutely everywhere, but the worst offenders are the ones you get less often. everything — from doing that thing over and over in the first place. Personal choices are always different. That’s what the comments section is for, but as he said in the previous installment of this series when he described Cuphead, there are a few things that should be set aside for individual self-imposed assignments. I have. I’ve seen a few Reddit posts claiming they pulled this off, but making it a new achievement when the hard level cap was removed was a bit of a letdown. It barely accomplishes what the game’s 80 perks can add to your build. Some additions could be nice (depending on your build) but you won’t need literally everything.
Complete the game without walking
this is, incredible ymfah video A dedicated lunatic really pulls this off, using a clever array of gimmicks, abilities, and creative solutions to finish Skyrim without ever touching the left stick. Even if the footage was sped up and heavily edited, how much would it be if it relied on using unarmed power attacks to slowly stumble or using buckets to tweak non-combat zones? slog occurs. Skyrim’s famously flawless physics. A lot of ymfah’s similar challenge runs his videos are framed as “guides”, but the idea that everyone actually recreates and suffers the same kind of very specific self-torture is ludicrous. It was never considered a possibility by the developers, but it will never happen. Still, it’s not unheard of for developers to update their achievements based on the actions and comments of their content creators. Both Gems of War and Minecraft Dungeons have done it relatively recently.
Don’t steal any items
Such achievements are terrible in a large open world game. Because the game itself offers this glorious sandbox where you can do whatever you want. Certain achievements, on the other hand, keep you out of certain playstyles and approaches.In short games that players can realistically expect I want To see how the two approaches differ on repeat play (What’s wrong, Dishonored?), of course you should try it.But here, forcing players not to engage with entire questlines or play as they please throughout a large adventure is cruel and automatically forces multiple playthroughs. If saving is wise, even just a partial playthrough. This kind of achievement is not difficult By itself — it just disrespects the player’s time and goes against the spirit of freedom that lies at the heart of most great open world games. This also doesn’t blend well with his Skyrim contradictions in what is considered fair game and stealing. It’s also very easy to blink and accidentally pinch his one ‘possessed’ item of a bunch of free items and miss this one. Accomplished without knowingly committing a crime against Skyrim and his people. Obviously this would be terrible.
shoot an arrow in the knee
Achievements often like to embrace memes, which can be funny, but aren’t always practical. It may seem ludicrous on the surface to suffer the same fate as , but the reality is not so funny. Aside from getting very lucky, this is simply a case of waiting for a ranged enemy to tag you with a shot to the leg, or jumping around like an idiot trying to manipulate the chances of that happening. Heck, you can’t even shoot yourself in Skyrim, so you have that option. That means you can only wait for the enemy to finally fire. That said, taking this a step further, we decided that hitting an arrow in the knee was the end of an adventurer’s life in this universe, and unlocked this achievement to tie it into the alternate ending of the main campaign. , days as a town security guard who has to tell as many people as possible how he got shot in the knee instead? yeah no thank you
That’s it for this week! Do you have any ideas about Skyrim’s abominable achievements, or things you don’t want to see when The Elder Scrolls VI finally comes out? , I’ll do Dark Souls someday)? Let’s hear it!