A great golf game not for the faint of heart.
Cursed to Golf is a roguelike 2D golf game. After a freak accident, the player his character is killed and sent to the underworld. To escape, you must golf across several worlds. Each of these contains a random selection of different courses on each run, along with boss fights. As you progress through each world, you may choose to branch out and earn rewards in exchange for challenging more difficult courses. These branches often provide access to cards. The card grants him one-time abilities that are very useful. Cards are also one of his things that can be carried from run to run. Cards removed from inventory and placed in storage will be available for future runs.
The underlying golf mechanics are what you would expect. Once the club is selected, click once to set the power and click again to set the angle. However, unlike many golf games, you can back out of your stroke and try your power settings again. This is the only way Cursed to Golf is somewhat forgiving. You can also add spin to the ball after hitting it. This allows you to land deftly and pull off trick shots that would otherwise be impossible. Each course has a set number of strokes available. When you run out of strokes, you return to the beginning of the game or to a manually placed checkpoint to get close enough to score one, but even then, that checkpoint can only be used once. Not valid. You can increase the number of hits by destroying gold or silver statues on the course or by using specific cards.
Cursed to Golf plays great, but as I said, it’s very unforgiving. Even for those who have played roguelikes, roguelikes, and their fair share of roguelikes, Cursed to Golf can feel brutal at times. A lot of this comes down to the fact that previous worlds aren’t always significantly easier. will be Your character doesn’t change much beyond a few unlockable abilities, or advance anything beyond a single-use card. It can feel like minimal tangible progress is being made. It’s hard to call this objectively bad, but it severely limits Cursed to Golf’s audience, and a few accessibility options or legitimate character progression could smooth this out without detracting from the game’s premise. I can’t help but wonder if I could have done it. .
Cursed to Golf is a very compelling game, but it’s also a relentless one. It manages to be an incredibly unique take on both the roguelike and 2D golf he formula. However, it can be difficult to place in some and an argument can be made that some adjustments could be made in that department. That said, every time this game swings the club The intrinsic quality and charm that exudes cannot be denied. Cursed to Golf is a big deal for relatively new developer Chuhai Labs. The studio has developed and published several titles, and its lineage can be traced to multiple companies well represented by Nintendo platforms, but Cursed to Golf is the game that puts them on the map. Very likely.