Pason Retro From the specialist computers of the 80’s to the blissful days of Windows XP, we regularly look back at the dawn of PC gaming in Japan.
SystemSoft’s long history is interspersed with strategy games. From his sci-fi setting for Imperial Forces to full-fledged fantasy for Master of Monsters, if a developer at SystemSoft could find a way to slap a grid over a map and give the thematic units a list of stats, it would be great. We did, and they often did it well.Decades later, the SystemSoft Beta label is yet Magical Tir Na Nog and war-themed Grand Strategy (the latter with steam).
While many of SystemSoft’s games fit comfortably into obvious genres, 1996’s Tuned Heart was a purely one-off, featuring a famous team of young adult police officers in Japan similar to the real thing but slightly different. lives in Like many color-coordinated fictional groups of women, they frenziedly fight crime, take orders from their beloved blank slate captain, and love to try to capture his, and therefore the player’s, romantic attention. is.
All their crime-fighting takes place from the seat of a car or the back of a motorcycle, with Justice dispensing one pixelated bullet at a time. Unusually, the bikes they ride aren’t just loosely based on popular real-world models. Many of them are officially licensed Kawasaki machines of the time, rendered in highly detailed pixel art format.
Even those who aren’t interested in the details of 1990s bike design will be able to talk about the differences between the ZXR 250 and the KSR-II, and appreciate the Varius curves and eye-catching headlamps.
The guns that Tuned Hearts fires are as accurate as bikes, from handguns to giant shotguns, painstakingly recreated in crisp pixel detail. The precious screen space given to each named firearm, every hammer, sight, and (technically useless) side view of the barrel was meticulously transferred from reality to floppy disk, The “someone voluntarily subscribes to a magazine on this subject and pins a centerfold to a cubicle wall” vibe can be a bit worrying if the game isn’t hilariously embracing its own gun geeks.
Kawasaki, understandably, had great concerns about Tuned Heart’s combination of official machine and cartoonish gun violence.biker safetyThe manual indicates that not only is the game fictional, but that the characters are riding motorcycles without helmets, but they should not be copied in the real world, as they are dangerous and illegal. I have a hard time pointing out. rear This is a solemn reminder to all of us that the box-outs concerned are also dangerous and illegal to shoot guns at people and should not be imitated.
Thanks for the clarification, Tuned Heart.
It’s as solemn as the game has ever been, but the rest is just too much fun and too deliberately stupid to care how the cacophony-style mish-mash fits together. When defeated, the vehicle explodes, comically spawning Looney Tunes-style smoke puffs and lone tires. Boyne Remove from screen for proper measurement. Characters cry a little when they lose a battle, and always come back cheerful and smiling in the next battle. One regular friendly detective is definitely No Based in Colombo.And of course, firing a powerful sniper rifle through the car window while driving a car A certain amount of absurdity is baked into it for free.
But as consciously silly as almost everything in Tuned Heart is, this game takes strategy far more seriously than it appears. A sincere effort has been made to tie the bikes, cars and guns to the grid-based game that runs underneath them in meaningful and often original ways.
Instead of typical character equipment, Tuned Hearts allow you to “tune up” your transport. Sleek bikes and cop cars of squishy proportions can be kitted out with new mufflers and new aluminum frames, either given by NPCs or dropped by defeated enemies. Movement also has its own twist, with fast and slow states determining how far the character moves not only this turn, but the next as well. A fast-moving character (“fast” as turn-based movement is possible anyway) can easily run down a distant target and chase it, but one person can easily run down and chase it, as someone else brakes. You may end up doing it in —For example, blowing up nearby villains or using special skills to heal allies requires a little extra time to regain speed.
All of the guns the cast fires have a very limited supply of ammo that can only be refilled at service stations and police stations scattered around each map, or via a single character’s limited-use special combat abilities. . This is a restriction that encourages more thoughtful use of your team rather than potentially piling everyone up on anyone nearby and leaving them completely defenseless the next turn.
How many bullets does someone have left? Where is the nearest gas station? Is there a clear path to this strategically important feature? Should someone withdraw now? A young woman in a fashionable pink hat is shot These are all things to keep in mind, even when unloading the . Remington M870about the criminal minions on this mission.
This welcome complexity is balanced out by Tuned Heart’s significant streamlining. It keeps players jumping back and forth between combat and short scripted events. This lack of freedom is something of an unexpected boon, as the game’s power curve makes it impossible for players to escape. No bad purchases to waste your money. Never miss an important upgrade forever. 3 Nagging pre-war dialogue options was the reason this current battle is so tough.
How many games combine this level of real-world mechanical detail with brightly colored anime cuteness?but a particular Something It has become more than a simple novelty. There’s an unnecessary level of detail and joy here, and spending time with Tuned Heart feels like someone is excited to show you some of their favorite things. Even if combined with , more games should be brimming with what the creators unabashedly love.