Cyberpunk 2077’s credit roll is already insanely long, and it’s about to get even longer. Senior Localization Project Manager Alexander Radkevich said on Twitter that the latest update to the game has added the names of all voice actors who have appeared in the game in all languages. And what a frightening number of people.
according to moby game, Cyberpunk 2077 has 3,545 people listed in 4,067 credits, as some have multiple roles. For example, Mike Pondsmith is credited as Design, Story, Lore Consulting, and External Partner (via R. Tarsolian Games). Creator of the cyberpunk world. It takes him 40 minutes to scroll up the screen at the end of the game to see all those names. If you’re the type to actually watch the credits, chill out with a hot cup of coffee.
That roster includes members of the voice acting cast in various languages, a long list in itself. However, with the latest Cyberpunk 2077 update published yesterday adding over 1,600 more, it’s clear that this is not a comprehensive list.
“We just released a new patch for #Cyberpunk2077, and one of the undocumented changes concerns the credit list. tweeted. “Over 1600 new names. This is the English cast excerpt, ‘Additional Voices’ section.
“Initially we were only crediting the main cast, but a few months ago we decided that this was not enough and not correct, so we credited everyone. We now have 6.5,000 entries in the credits, Over 5,500 people are mentioned there, thanks to @homma_force for pushing this topic forward!”
Initially, we only credited the main cast, but a few months ago we decided this wasn’t enough and it wasn’t right, so we decided to credit everyone. There are currently 6.5,000 entries of her in the credits, where more than 5.5,000 people are mentioned. Thanks to @homma_force for pushing this topic!June 20, 2023
Honma_force is Satoru Honma, Japan country manager for CD Projekt Red. Homma thanked Radkevich, who “helped make it happen.” Radkevich then thanked Homma for bringing this oversight to our attention in the first place.
It may seem a little strange to make such a change nearly three years after the release of Cyberpunk 2077, but there has been a growing awareness of the need for proper crediting in video games in recent years. increase. For example, in January, Striking Distance Studios came under fire for excluding about 20 people from the credits for The Callisto Protocol, while Sega also came under fire for excluding translators who worked on Persona 3 and Persona 4. bottom. That same month, Second Dinner released an update for Persona 3. Superhero His Card Battler Marvel Snap adds artist his credit to every card in the game.
And being properly evaluated is key, especially in an industry notorious for its capricious treatment of workers and restrictive NDAs, which relies on being able to showcase past work to secure future employment. If so, you should put your name on that list. .
Cyberpunk 2077’s significantly expanded list of credits is likely 1.63 update, rolled out yesterday with various fixes and tweaks to the quests, open world, user interface, graphics and other aspects of the game. Full patch notes are below.
quest
- Fixed an issue where calling Mitch twice and selecting the blue dialogue option could cause the call to get stuck on the screen forever.
- all along the watchtower – Fixed issue with V flatlining after crossing a boundary.
- tip-in-in – It is now possible to examine all clues on Ebunike before being discovered.
- give me a risk – Fixed an issue where there were no objectives left in the journal.
- I Walk The Line – Fixed an issue where V could randomly flatline during quests.
- lightning break – Fixed Panum not being in front of the Garage and spawning inside the Motel instead.
- machine gun – Fixed an issue where the conversation with Skippy would not activate after performing 50 kills, preventing Skippy from unequipping.
- never disappear – Fixed an issue that caused Rogues to despawn from couches in Atlantis, blocking progress.
- only pain – Fixed an issue where the “Kill a Cop” objective could not be completed because the cop was not in the desired location.
- so play safe – Fixed parade holograms and platforms disappearing after autosave loads.
- so play safe – Fixed an issue where Takemura didn’t call to start the parade mission.
- pyramid song – Fixed issue with Judy teleporting underground after entering the church.
- search and destroy – Takemura now moves to his hiding place instead of standing in the middle of the room during Arasaka’s attack.
- sex on wheels – Fixed an issue where the Quadra Turbo-R V-Tech could spawn underground and block progress.
- little man big mouth – Enemies and vans now spawn correctly.
- robbery – Fixed an issue where Jackie was not present before Afterlife.
- get help from friends – Fixed an issue where Nomad was not at the station.
open world
- Fixed some instances where some Gigs would get stuck in the “Undiscovered” stage and not start when approaching an area.
- Fixed an issue that caused some crowd NPCs in Rancho Coronado to have regular subtitles instead of overhead subtitles.
- Gig: Bloodsport – You can no longer see V standing backwards when looking in the mirror in the dojo bathroom.
- Gigs: Last Login – Fixed an issue where quest items could be picked up before the quest started, interrupting mission flow.
- Gig: Farewell Party – Fixed an issue where Flavio could not get into the car.
- Gig: Guinea Pig – All security robots in the hotel now properly participate in combat.
- Gig: On a Tight Leash – Fixed an issue where gigs could get stuck if there were no objectives after completing a gig.
- Gig: Serial Suicide – Fixed an issue where the quest could reactivate after completion and get stuck on the “Steal CCTV Footage” objective.
- Reported Crime: Blood in the Air – Fixed an issue where the quest would get stuck on the ‘Find a Crate’ objective even after searching for a crate.
- Reported Crime: Comrade Red – Fixed an issue where the stash could not be searched.
UI
- Fixed an issue that caused the UI to display the text “Enemy Hacking in Progress” while transferring money or data.
- Fixed an issue where the device could become unusable after opening the map.
- Fixed FSR toggle not being grayed out after restarting the game with Dynamic Resolution Scaling on.
visual
- Fixed color artifacts on some surfaces when path tracing is enabled.
- Fixed an issue that caused bright colorful flashes to appear on the edges of certain objects when DLSS was enabled.
PC-specific
- Fixed crash on startup when using Razer Chroma.
- Fixed an issue where Photo Mode screenshots were showing up as empty files and reverted to their original folder location.
- Improved performance of DLSS frame generation on AMD CPUs.
console specific
- Changed the number of save slots available on Xbox to 20 for manual saves and 10 for Point of No Return saves. Players with a number of saves over the new save limit will have to delete some saves to allow new saves to be made.
- Addressed an issue affecting Xbox Series X|S performance after extended play.
others
- Photomode stickers and frames now display correctly in screenshots.
- Padre becomes aware of Corpo and Nomad V in the intro holo call.
red mod
- You can now deploy mods from list files.
- Updated command help text.