A recurring element in the Harry Potter books, student witches and wizards are constantly judged by their teachers, given demerits that punish everyone in the dormitory (“50 points from Gryffindor!”), like an unforgivable curse. Be warned to avoid forbidden magic. That’s why it came as a surprise to him that Avalanche Software explained, ahead of Hogwarts Legacy’s release, that players won’t be punished for casting evil spells.
Lead designer Kelly Murphy said at the time, “It was important to give players who aspired to be dark witches and wizards that opportunity.” “It’s the ultimate embodiment of role-playing. It’s about the player being able to be evil. Plus, this was important because it comes from a place where there’s no room for judgment by the game creators. I want to be evil.” Then be evil.”
as a YouTuber grand theft diamond (opens in new tab) It was discovered while data mining Hogwarts legacy SQL files, but Avalanche wasn’t always convinced it was the right way to go.as they video (opens in new tab) Looking at the documentation, the PhoenixGameData SQL file contains references to certain actions that cost house points, including the use of unforgivable curses like Avada Kedavra.
Appropriately, the Killing Curse is assigned the maximum listed penalty of -100 points. Casting Imperius to control someone’s mind costs -50 points, and actions such as Blackmail and Bully lose points as well (-50 and -25 respectively). There were few positive points, but they included studying in class (10 points) and joining clubs (5 points). Combined with some light penalties for dozing off in class, playing the role of a clown, and cheating when you should be learning, it suggests another feature was removed from Hogwarts’ legacy. increase. A bit like a bully with a broom.
Other data in the Hogwarts Legacy files describe punishments greater than losing 100 points to Hufflepuff for actual murder. While tables such as CrimeSceneInvestigations and CallAF have speculated that GrandTheftDiamonds wisely represents a “Call Authority Figure”, Avalanche appears to take into account the possibility of players being arrested and punished for cheating. increase. Each crime is assigned a severity that affects the number of investigators called, how long the investigation takes, and coverage. The CrimeEnforcementMatrix table contains actions such as “CrimeResponseScold” and “TabooGameOver” as a result of crime. caught.
Another system that seems to have been considered during development is the reputation score, and the MiscDataDynamic table contains entries listing ranks ranging from dislike, dislike, indifference, friendly, kind, friendly, and finally fellow. is included. If your Hogwarts legacy tracks your morality, it makes sense that it could affect how NPCs see you, much like Fallout’s karma system.
Many players have indicated that they felt something wasn’t right with the finished game, and our own Morgan Parke has also said that Hogwarts’ legacy is certainly high on murder. Implementing an action-driven system could have made up for it, but Avalanche seemed confident in its decision to drop the idea. Lead designer Kelly Murphy said, “When we see a player cast ‘Unforgivable,’ characters will react visually and aurally, but we have a moral system that punishes the act. No. This would be too much of a judgment on the part of the game makers,” lead designer Kelly Murphy said beforehand. on sale.
Maybe it will be explored further in the sequel. Considering Hogwarts Legacy grossed him over $1 billion, it’s hard to imagine a sequel not being made.