according to reports game radar+, developer live stream Last week, we featured Associate Game Director Joseph Piepiora’s disrespectful remarks while discussing Diablo 4’s season structure.
“Once you’ve achieved all your goals and done what you think is important, it’s okay to rest.” […] We are doing the same thing,” he added, adding, “When the new season begins, [arrives] There are also new ones, so please check them out.good time to come back […] That’s when you can come back and check out Diablo 4 with a fresh mind. “
This is a good idea in theory, and aligns with the design statement made by Franchise General Manager Rod Ferguson shortly before Stream.one year late […] The season can give everyone a fresh start. “
Naoki Yoshida, director and producer of Final Fantasy 14, How to stay motivated while playing. “Once a major patch is applied, come back and play to your heart’s content. Then stop and play other games. [get] I’ll be back for another big patch after it burns out. “
The idea has created a lot of goodwill for Square Enix’s flagship MMO, as Final Fantasy 14 isn’t built on rigorous work. Just run the content and you’re done. However, the same cannot be said for Diablo 4.
in a thread titled “Longtime Diablo 2 players here – Diablo 4’s loot system is not fun at all”User Eastern-Track-8009 wrote, “After around level 40 in Diablo 4, the loot became so repetitive that I felt like I was just stacking micro-upgrades on micro-upgrades.” increase.
Meanwhile, Blizzard’s recent crackdown on ultra-rare items still infuriates players, prompting a design team to stop people from skipping grind cues instead of targeting issues that actually ruin the fun. blaming. Of course, these are supposed to be super-rare items, but since they’re in-game, people want them, and they’re very unlikely to drop.
PC Gamer’s Sarah James is happy too. I feel almost the same way. I’m not trying to hone my druid to level 100. This is because even around level 58, progress feels abnormally slow. Rushing through the Overworld to find all the fully poseable, mint condition Lilith action figures also quickly lost its appeal.
What Pipiola means is definitely true, the season is a good way to achieve the goals the team has set. However, those goals clash hard with Diablo 4’s general stinginess with upgrades, experience, and gold. Randomization can also render a Legendary completely useless.
It’s all well and good to say that players should take a break once they’ve “achieved all their goals” and done “everything they think is important”, but thanks to the penalized leveling structure, most players will burn out before you can actually play. do is any of them. The combination of seasonal alternatives and a never-ending treadmill seems like Blizzard’s reckless attempt to eat it while having cake.
Perhaps Blizzard will respond to feedback and make the journey to 100 more terrifying over time, or perhaps we’ll all get loot drunk and succumb to rat worship. Either way, on July 20th you’ll be able to play the new season with the included Battle Pass.