Blizzard’s latest Diablo 4 (opens in new tab) Compare MMOs in Endgame Preview (opens in new tab) You can make it even easier.
Diablo 4 starts out as an action RPG where you click through dungeons and collect rare loot. But when you reach level 50 and finish the story, you’ll be presented with a list of MMO-like activities to complete as you progress through the remaining 50 levels. It’s the same as previous Diablo games, but with an open world and repeatable quest system that brings it closer to an MMO experience.
World of Warcraft players can read between the lines of the features explained in the video. Many of them reward currency or rare loot chances and can be repeated on a daily or weekly basis.
Here’s how an endgame system like Diablo 4’s MMO works.
- Nightmare Dungeon: Collecting Nightmare Sigils in the open world unlocks Nightmare difficulty in existing dungeons. This introduces tough monsters, new objectives, and powerful loot.
- Helltize: Powerful demons will appear all over the world and you can get the shards. Then take those shards and use them to roll your loot at the rarity giver.
- Whisper of the Dead: Large ancient trees send you to complete short tasks or bounties around the world, rewarding you with loot.
- Hate Field: In areas around the map, you can participate in PvP to find and cleanse shards to spend on loot in nearby towns.
like the recent beta (opens in new tab), Diablo 4’s higher difficulty settings, or World Tiers, strengthen enemies and increase the value of gold and loot rewards. To unlock higher world levels, you must complete the main his story and survive the climax dungeon. These dungeons will test your skills, so be prepared to increase the difficulty throughout the game.
Once you reach the bottom of the skill tree, you will start earning paragon points instead of skill points. Diablo 4’s Paragon system incrementally increases base stats like Diablo 3, but with an added layer of complexity in its layout. A grid of nodes can claim additional bonuses such as 5 Dexterity. Legendary nodes offer more tangible bonuses, such as 5% more damage to him for each nearby enemy under the influence of the Crowd Control ability. Glyphs can then be found in the world, placed on the board, and empower the nodes around them.
All of this is on top of the normal loot-based progression that was available in the beta.Legendary items can provide affixes that completely change the way classes are played by introducing unique interactions between skills (opens in new tab)You can also create your own legendary items by engraving the elements you obtain in difficult dungeons on any item. Aspects are essentially affixes to Legendary items that can be tracked specifically.
Diablo 4’s endgame isn’t an exact copy of your typical MMO endgame, but it has a surprising number of similarities. If you stick with it after the credits roll on the story, you’ll find other players joining in from time to time to roam the open world and have routines to improve their characters. You can’t fool me, Blizzard. I have played your other games before.